raze/source/duke3d/src/lunatic/_defs_editor.lua
hendricks266 1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

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git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00

55 lines
1.1 KiB
Lua

-- INTERNAL
-- definitions of BUILD and game types for the Lunatic Interpreter
local ffi = require("ffi")
local ffiC = ffi.C
ffi.cdef[[
enum {
LUNATIC_CLIENT_MAPSTER32 = 0,
LUNATIC_CLIENT_EDUKE32 = 1,
LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
}
]]
--== First, load the definitions common to the game's and editor's Lua interface.
decl = ffi.cdef
local defs_c = require("defs_common")
defs_c.finish_spritetype({})
defs_c.create_globals(_G)
-- TODO: provide access to only a subset, restict access to ffiC?
gv = ffiC
--== Mapster32-specific initialization
ffi.cdef "char *listsearchpath(int32_t initp);"
-- Add the search path directories to the Lua load path.
local initp = 1
while (true) do
local sp_c = ffiC.listsearchpath(initp)
if (sp_c == nil) then
break
end
local sp = ffi.string(sp_c)
assert(sp:sub(-1)=='/')
package.path = sp..'?.lua;'..package.path
initp = 0
end
-- Helper functions
local package = package
local require = require
function reload(modname)
package.loaded[modname] = nil
return require(modname)
end
--print('Lua load path: '..package.path)