raze/source/common
Mitch Richters e491d15ff9 - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
2021-11-29 00:55:01 +01:00
..
2d - silence some warnings. 2021-11-06 18:26:47 +01:00
audio - removed templates.h includes. 2021-10-30 10:51:03 +02:00
console - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
cutscenes - removed templates.h includes. 2021-10-30 10:51:03 +02:00
engine - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
filesystem - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
fonts - removed templates.h includes. 2021-10-30 10:51:03 +02:00
menu - removed templates.h includes. 2021-10-30 10:51:03 +02:00
models - use correct math to access a texel's center for rendering voxels. 2021-10-13 00:12:58 +02:00
objects - removed templates.h includes. 2021-10-30 10:51:03 +02:00
platform - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
rendering - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
scripting - removed templates.h includes. 2021-10-30 10:51:03 +02:00
statusbar - removed templates.h includes. 2021-10-30 10:51:03 +02:00
textures - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
thirdparty - project contortions to make MSVC print our own deprecations but silence the ones from the compiler. 2021-11-06 16:48:31 +01:00
utility - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00