raze/source
Christoph Oelckers 5efc032a4c - increase angular threshold for aligning wall sprites.
With full precision angles the old threshold is simply too low.
2022-10-16 10:59:04 +02:00
..
build - floatified BuildNearTagList 2022-10-16 10:26:30 +02:00
common - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
core - increase angular threshold for aligning wall sprites. 2022-10-16 10:59:04 +02:00
games - floatified motion blur 2022-10-16 10:59:03 +02:00
platform
thirdparty
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h