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84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
138 lines
5.2 KiB
Text
138 lines
5.2 KiB
Text
/*
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** st_start.mm
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**
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**---------------------------------------------------------------------------
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** Copyright 2015 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <unistd.h>
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#import <Foundation/NSRunLoop.h>
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#include "c_cvars.h"
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#include "st_console.h"
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#include "st_start.h"
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#include "printf.h"
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#include "engineerrors.h"
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// ---------------------------------------------------------------------------
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FBasicStartupScreen::FBasicStartupScreen(int maxProgress, bool showBar)
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: FStartupScreen(maxProgress)
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{
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FConsoleWindow& consoleWindow = FConsoleWindow::GetInstance();
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consoleWindow.SetProgressBar(true);
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#if 0
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// Testing code, please do not remove
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consoleWindow.AddText("----------------------------------------------------------------\n");
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consoleWindow.AddText("1234567890 !@#$%^&*() ,<.>/?;:'\" [{]}\\| `~-_=+ "
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"This is very very very long message needed to trigger word wrapping...\n\n");
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consoleWindow.AddText("Multiline...\n\tmessage...\n\t\twith...\n\t\t\ttabs.\n\n");
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consoleWindow.AddText(TEXTCOLOR_BRICK "TEXTCOLOR_BRICK\n" TEXTCOLOR_TAN "TEXTCOLOR_TAN\n");
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consoleWindow.AddText(TEXTCOLOR_GRAY "TEXTCOLOR_GRAY & TEXTCOLOR_GREY\n");
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consoleWindow.AddText(TEXTCOLOR_GREEN "TEXTCOLOR_GREEN\n" TEXTCOLOR_BROWN "TEXTCOLOR_BROWN\n");
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consoleWindow.AddText(TEXTCOLOR_GOLD "TEXTCOLOR_GOLD\n" TEXTCOLOR_RED "TEXTCOLOR_RED\n");
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consoleWindow.AddText(TEXTCOLOR_BLUE "TEXTCOLOR_BLUE\n" TEXTCOLOR_ORANGE "TEXTCOLOR_ORANGE\n");
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consoleWindow.AddText(TEXTCOLOR_WHITE "TEXTCOLOR_WHITE\n" TEXTCOLOR_YELLOW "TEXTCOLOR_YELLOW\n");
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consoleWindow.AddText(TEXTCOLOR_UNTRANSLATED "TEXTCOLOR_UNTRANSLATED\n");
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consoleWindow.AddText(TEXTCOLOR_BLACK "TEXTCOLOR_BLACK\n" TEXTCOLOR_LIGHTBLUE "TEXTCOLOR_LIGHTBLUE\n");
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consoleWindow.AddText(TEXTCOLOR_CREAM "TEXTCOLOR_CREAM\n" TEXTCOLOR_OLIVE "TEXTCOLOR_OLIVE\n");
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consoleWindow.AddText(TEXTCOLOR_DARKGREEN "TEXTCOLOR_DARKGREEN\n" TEXTCOLOR_DARKRED "TEXTCOLOR_DARKRED\n");
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consoleWindow.AddText(TEXTCOLOR_DARKBROWN "TEXTCOLOR_DARKBROWN\n" TEXTCOLOR_PURPLE "TEXTCOLOR_PURPLE\n");
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consoleWindow.AddText(TEXTCOLOR_DARKGRAY "TEXTCOLOR_DARKGRAY\n" TEXTCOLOR_CYAN "TEXTCOLOR_CYAN\n");
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consoleWindow.AddText(TEXTCOLOR_ICE "TEXTCOLOR_ICE\n" TEXTCOLOR_FIRE "TEXTCOLOR_FIRE\n");
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consoleWindow.AddText(TEXTCOLOR_SAPPHIRE "TEXTCOLOR_SAPPHIRE\n" TEXTCOLOR_TEAL "TEXTCOLOR_TEAL\n");
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consoleWindow.AddText(TEXTCOLOR_NORMAL "TEXTCOLOR_NORMAL\n" TEXTCOLOR_BOLD "TEXTCOLOR_BOLD\n");
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consoleWindow.AddText(TEXTCOLOR_CHAT "TEXTCOLOR_CHAT\n" TEXTCOLOR_TEAMCHAT "TEXTCOLOR_TEAMCHAT\n");
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consoleWindow.AddText("----------------------------------------------------------------\n");
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#endif // _DEBUG
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}
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FBasicStartupScreen::~FBasicStartupScreen()
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{
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FConsoleWindow::GetInstance().SetProgressBar(false);
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}
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void FBasicStartupScreen::Progress()
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{
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if (CurPos < MaxPos)
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{
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++CurPos;
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}
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FConsoleWindow::GetInstance().Progress(CurPos, MaxPos);
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}
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void FBasicStartupScreen::NetInit(const char* const message, const int playerCount)
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{
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FConsoleWindow::GetInstance().NetInit(message, playerCount);
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}
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void FBasicStartupScreen::NetProgress(const int count)
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{
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FConsoleWindow::GetInstance().NetProgress(count);
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}
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void FBasicStartupScreen::NetDone()
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{
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FConsoleWindow::GetInstance().NetDone();
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}
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bool FBasicStartupScreen::NetLoop(bool (*timerCallback)(void*), void* const userData)
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{
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while (true)
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{
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if (timerCallback(userData))
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{
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break;
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}
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[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
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// Do not poll to often
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usleep(50000);
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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FStartupScreen *FStartupScreen::CreateInstance(const int maxProgress, bool showprogress)
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{
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return new FBasicStartupScreen(maxProgress, showprogress);
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}
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