raze/source/common/audio/sound
2023-04-16 17:35:22 +02:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
alext.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
efx.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
i_sound.cpp - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
i_sound.h - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
i_soundinternal.h - added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke. 2023-04-16 17:35:22 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
oalsound.h - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
s_environment.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_reverbedit.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
s_sound.cpp - added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke. 2023-04-16 17:35:22 +02:00
s_soundinternal.h - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00