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952 lines
31 KiB
C++
952 lines
31 KiB
C++
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#pragma once
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#ifndef build_h_
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#define build_h_
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#define TRANSPARENT_INDEX 0
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static_assert('\xff' == 255, "Char must be unsigned!");
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#if !defined __cplusplus || (__cplusplus < 201103L && !defined _MSC_VER)
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# error C++11 or greater is required.
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#endif
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#include "compat.h"
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#include "palette.h"
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#include "pragmas.h"
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#include "buildtiles.h"
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#include "c_cvars.h"
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#include "cmdlib.h"
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#include "m_fixed.h"
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#include "mathutil.h"
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typedef int64_t coord_t;
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enum rendmode_t {
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REND_CLASSIC,
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REND_POLYMOST = 3,
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REND_POLYMER
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};
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#define PI 3.14159265358979323846
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#define fPI 3.14159265358979323846f
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#define BANG2RAD (PI * (1./1024.))
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enum
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{
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MAXSECTORS = 4096,
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MAXWALLS = 16384,
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MAXSPRITES = 16384,
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MAXVOXMIPS = 5,
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MAXXDIM = 7680,
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MAXYDIM = 3200,
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MINXDIM = 640,
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MINYDIM = 480,
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MAXWALLSB = ((MAXWALLS >> 2) + (MAXWALLS >> 3)),
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MAXVOXELS = 1024,
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MAXSTATUS = 1024,
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// Maximum number of component tiles in a multi-psky:
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MAXPSKYTILES = 16,
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MAXSPRITESONSCREEN = 2560,
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MAXUNIQHUDID = 256, //Extra slots so HUD models can store animation state without messing game sprites
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TSPR_TEMP = 99,
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CLIPMASK0 = (IntToFixed(1)+1),
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CLIPMASK1 = (IntToFixed(256)+64),
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};
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#define POINT2(i) (wall[wall[i].point2])
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// rotatesprite 'orientation' (actually much more) bits
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enum {
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RS_TRANS1 = 1,
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RS_AUTO = 2,
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RS_YFLIP = 4,
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RS_NOCLIP = 8,
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RS_TOPLEFT = 16,
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RS_TRANS2 = 32,
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RS_NOMASK = 64,
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RS_PERM = 128,
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RS_ALIGN_L = 256,
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RS_ALIGN_R = 512,
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RS_ALIGN_MASK = 768,
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RS_STRETCH = 1024,
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ROTATESPRITE_FULL16 = 2048,
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RS_MODELSUBST= 4096,
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// ROTATESPRITE_MAX-1 is the mask of all externally available orientation bits
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ROTATESPRITE_MAX = 8192,
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RS_XFLIPHUD = RS_YFLIP,
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RS_YFLIPHUD = 16384, // this is for hud_drawsprite which uses RS_YFLIP for x-flipping but needs both flags
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RS_CENTER = (1<<29), // proper center align.
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RS_CENTERORIGIN = (1<<30),
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};
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//Make all variables in BUILD.H defined in the ENGINE,
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//and externed in GAME
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#ifdef engine_c_
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# define EXTERN
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#else
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# define EXTERN extern
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#endif
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enum {
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SPR_XFLIP = 4,
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SPR_YFLIP = 8,
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SPR_WALL = 16,
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SPR_FLOOR = 32,
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SPR_ALIGN_MASK = 32+16,
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};
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#include "buildtypes.h"
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using usectortype = sectortype;
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using uwalltype = walltype;
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using uspritetype = spritetype;
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using uspriteptr_t = uspritetype const *;
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using uwallptr_t = uwalltype const *;
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using usectorptr_t = usectortype const *;
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using tspriteptr_t = tspritetype *;
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#include "clip.h"
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int32_t getwalldist(vec2_t const in, int const wallnum);
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int32_t getwalldist(vec2_t const in, int const wallnum, vec2_t * const out);
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typedef struct {
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uint32_t mdanimtims;
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int16_t mdanimcur;
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int16_t angoff, pitch, roll;
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vec3_t pivot_offset, position_offset;
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uint8_t flags;
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float alpha;
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} spriteext_t;
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typedef struct {
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float smoothduration;
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int16_t mdcurframe, mdoldframe;
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int16_t mdsmooth;
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uint8_t filler[2];
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} spritesmooth_t;
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#define SPREXT_NOTMD 1
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#define SPREXT_NOMDANIM 2
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#define SPREXT_AWAY1 4
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#define SPREXT_AWAY2 8
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#define SPREXT_TSPRACCESS 16
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#define SPREXT_TEMPINVISIBLE 32
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#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
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if ((alpha) < 0) { (blend) = -(alpha); (alpha) = 0; (orientation) |= RS_TRANS1; } \
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} while (0)
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// using the clipdist field
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enum
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{
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TSPR_FLAGS_MDHACK = 1u<<0u,
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TSPR_FLAGS_DRAW_LAST = 1u<<1u,
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TSPR_FLAGS_NO_SHADOW = 1u<<2u,
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TSPR_FLAGS_INVISIBLE_WITH_SHADOW = 1u<<3u,
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};
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EXTERN int32_t guniqhudid;
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EXTERN int32_t spritesortcnt;
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struct usermaphack_t
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{
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FString mhkfile;
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FString title;
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uint8_t md4[16]{};
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};
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extern usermaphack_t g_loadedMapHack;
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EXTERN spriteext_t *spriteext;
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EXTERN spritesmooth_t *spritesmooth;
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// Wrapper that makes an array of pointers look like an array of references. (Refactoring helper.)
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template<class T, int size>
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class ReferenceArray
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{
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T* data[size];
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public:
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T& operator[](size_t index)
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{
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assert(index < size);
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return *data[index];
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}
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void set(int pos, T* spr)
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{
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data[pos] = spr;
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}
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};
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EXTERN sectortype *sector;
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EXTERN walltype *wall;
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EXTERN spritetype *sprite;
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EXTERN tspriteptr_t tsprite;
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extern sectortype sectorbackup[MAXSECTORS];
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extern walltype wallbackup[MAXWALLS];
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extern bool inpreparemirror;
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static inline tspriteptr_t renderMakeTSpriteFromSprite(tspriteptr_t const tspr, uint16_t const spritenum)
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{
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auto const spr = &sprite[spritenum];
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*tspr = *spr;
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tspr->clipdist = 0;
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tspr->owner = spritenum;
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return tspr;
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}
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static inline tspriteptr_t renderAddTSpriteFromSprite(uint16_t const spritenum)
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{
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return renderMakeTSpriteFromSprite(&tsprite[spritesortcnt++], spritenum);
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}
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EXTERN int16_t maskwall[MAXWALLSB], maskwallcnt;
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EXTERN int16_t thewall[MAXWALLSB];
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EXTERN tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
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EXTERN int32_t wx1, wy1, wx2, wy2;
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EXTERN int32_t xdim, ydim, numpages, upscalefactor;
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EXTERN int32_t yxaspect, viewingrange;
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#ifndef GEKKO
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#define MAXVALIDMODES 256
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#else
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#define MAXVALIDMODES 16
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#endif
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EXTERN int32_t validmodecnt;
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struct validmode_t {
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int32_t xdim,ydim;
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char bpp;
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char fs; // bit 0 = fullscreen flag
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char filler[2];
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int32_t extra; // internal use
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};
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EXTERN struct validmode_t validmode[MAXVALIDMODES];
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EXTERN int32_t Numsprites;
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EXTERN int16_t numsectors, numwalls;
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EXTERN int32_t display_mirror;
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EXTERN int32_t randomseed;
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EXTERN int16_t sintable[2048];
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EXTERN int16_t numshades;
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EXTERN uint8_t paletteloaded;
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// Return type is int because this gets passed to variadic functions where structs may produce undefined behavior.
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inline int shadeToLight(int shade)
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{
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shade = clamp(shade, 0, numshades-1);
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int light = scale(numshades-1-shade, 255, numshades-1);
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return PalEntry(255,light,light,light);
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}
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EXTERN int32_t maxspritesonscreen;
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enum {
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PALETTE_MAIN = 1<<0,
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PALETTE_SHADE = 1<<1,
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PALETTE_TRANSLUC = 1<<2,
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};
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EXTERN int32_t g_visibility, parallaxvisibility;
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// blendtable[1] to blendtable[numalphatabs] are considered to be
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// alpha-blending tables:
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EXTERN uint8_t numalphatabs;
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EXTERN vec2_t windowxy1, windowxy2;
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// The maximum tile offset ever used in any tiled parallaxed multi-sky.
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#define PSKYOFF_MAX 16
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#define DEFAULTPSKY -1
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typedef struct {
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int tilenum;
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// The proportion at which looking up/down affects the apparent 'horiz' of
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// a parallaxed sky, scaled by 65536 (so, a value of 65536 makes it align
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// with the drawn surrounding scene):
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int32_t horizfrac;
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// The texel index offset in the y direction of a parallaxed sky:
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// XXX: currently always 0.
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int32_t yoffs;
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int8_t lognumtiles; // 1<<lognumtiles: number of tiles in multi-sky
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int16_t tileofs[MAXPSKYTILES]; // for 0 <= j < (1<<lognumtiles): tile offset relative to basetile
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int32_t yscale;
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int combinedtile;
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} psky_t;
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// Index of map-global (legacy) multi-sky:
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// New multi-psky
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EXTERN TArray<psky_t> multipskies;
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static inline psky_t *getpskyidx(int32_t picnum)
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{
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for (auto& sky : multipskies)
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if (picnum == sky.tilenum) return &sky;
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return &multipskies[0];
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}
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EXTERN psky_t * tileSetupSky(int32_t tilenum);
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psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0);
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EXTERN char parallaxtype;
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EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;
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extern int16_t pskybits_override;
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// last sprite in the freelist, that is the spritenum for which
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// .statnum==MAXSTATUS && nextspritestat[spritenum]==-1
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// (or -1 if freelist is empty):
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EXTERN int16_t tailspritefree;
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EXTERN int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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EXTERN uint8_t gotpic[(MAXTILES+7)>>3];
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EXTERN char gotsector[(MAXSECTORS+7)>>3];
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extern uint32_t drawlinepat;
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extern int32_t novoxmips;
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extern int16_t tiletovox[MAXTILES];
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extern int32_t voxscale[MAXVOXELS];
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extern char g_haveVoxels;
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#ifdef USE_OPENGL
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extern int32_t rendmode;
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#endif
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extern uint8_t globalr, globalg, globalb;
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enum {
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GLOBAL_NO_GL_TILESHADES = 1<<0,
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GLOBAL_NO_GL_FULLBRIGHT = 1<<1,
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GLOBAL_NO_GL_FOGSHADE = 1<<2,
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};
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extern int32_t globalflags;
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extern const char *engineerrstr;
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EXTERN int32_t editorzrange[2];
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static FORCE_INLINE int32_t videoGetRenderMode(void)
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{
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#ifndef USE_OPENGL
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return REND_CLASSIC;
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#else
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return rendmode;
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#endif
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}
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enum {
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ENGINECOMPATIBILITY_NONE = 0,
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ENGINECOMPATIBILITY_19950829, // Powerslave/Exhumed
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ENGINECOMPATIBILITY_19960925, // Blood v1.21
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ENGINECOMPATIBILITY_19961112, // Duke 3d v1.5, Redneck Rampage
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};
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EXTERN int32_t enginecompatibility_mode;
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/*************************************************************************
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POSITION VARIABLES:
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POSX is your x - position ranging from 0 to 65535
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POSY is your y - position ranging from 0 to 65535
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(the length of a side of the grid in EDITBORD would be 1024)
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POSZ is your z - position (height) ranging from 0 to 65535, 0 highest.
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ANG is your angle ranging from 0 to 2047. Instead of 360 degrees, or
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2 * PI radians, I use 2048 different angles, so 90 degrees would
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be 512 in my system.
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SPRITE VARIABLES:
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EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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Example: if the linked lists look like the following:
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????????????????
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Sector lists: Status lists:
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????????????????J
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Sector0: 4, 5, 8 Status0: 2, 0, 8
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Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9
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Sector2: 3, 9
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????????????????
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Notice that each number listed above is shown exactly once on both the
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left and right side. This is because any sprite that exists must
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be in some sector, and must have some kind of status that you define.
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TILE VARIABLES:
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NUMTILES - the number of tiles found TILES.DAT.
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TIMING VARIABLES:
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NUMFRAMES - The number of times the draw3dscreen function was called
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since the engine was initialized. This helps to determine frame
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rate. (Frame rate = numframes * 120 / I_GetBuildTime().)
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OTHER VARIABLES:
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STARTUMOST[320] is an array of the highest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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STARTDMOST[320] is an array of the lowest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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SINTABLE[2048] is a sin table with 2048 angles rather than the
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normal 360 angles for higher precision. Also since SINTABLE is in
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all integers, the range is multiplied by 16383, so instead of the
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normal -1<sin(x)<1, the range of sintable is -16383<sintable[]<16383
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If you use this sintable, you can possibly speed up your code as
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well as save space in memory. If you plan to use sintable, 2
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identities you may want to keep in mind are:
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sintable[ang&2047] = sin(ang * (3.141592/1024)) * 16383
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sintable[(ang+512)&2047] = cos(ang * (3.141592/1024)) * 16383
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NUMSECTORS - the total number of existing sectors. Modified every time
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you call the loadboard function.
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***************************************************************************/
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typedef struct {
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vec3_t pos;
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int16_t sprite, wall, sect;
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} hitdata_t;
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typedef struct artheader_t {
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int32_t tilestart, tileend, numtiles;
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} artheader_t;
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#define ARTv1_UNITOFFSET 24 // using sizeof does not work because picanm_t is not the in-file format.
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int32_t enginePreInit(void); // a partial setup of the engine used for launch windows
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int32_t engineInit(void);
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void engineUnInit(void);
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void initspritelists(void);
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void engineLoadBoard(const char *filename, int flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
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void loadMapBackup(const char* filename);
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void G_LoadMapHack(const char* filename);
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int32_t qloadkvx(int32_t voxindex, const char *filename);
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void vox_undefine(int32_t const);
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void vox_deinit();
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int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscalefactor);
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void videoSetCorrectedAspect();
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void renderSetAspect(int32_t daxrange, int32_t daaspect);
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void plotpixel(int32_t x, int32_t y, char col);
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FCanvasTexture *renderSetTarget(int16_t tilenume);
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void renderRestoreTarget();
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void renderPrepareMirror(int32_t dax, int32_t day, int32_t daz, fixed_t daang, fixed_t dahoriz, int16_t dawall,
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int32_t *tposx, int32_t *tposy, fixed_t *tang);
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void renderCompleteMirror(void);
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int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz, fixed_t daang, fixed_t dahoriz, int16_t dacursectnum);
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static FORCE_INLINE int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int16_t dahoriz, int16_t dacursectnum)
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{
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return renderDrawRoomsQ16(daposx, daposy, daposz, IntToFixed(daang), IntToFixed(dahoriz), dacursectnum);
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}
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void renderDrawMasks(void);
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void videoInit();
|
|
void videoClearViewableArea(int32_t dacol);
|
|
void videoClearScreen(int32_t dacol);
|
|
void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
|
|
void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
|
|
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, FGameTexture *pic = nullptr, int basepal = 0);
|
|
|
|
class F2DDrawer;
|
|
void twod_rotatesprite(F2DDrawer* twod, int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
|
|
int32_t clipx1, int32_t clipy1, int32_t clipx2, int32_t clipy2, FGameTexture* pic = nullptr, int basepal = 0);
|
|
|
|
////////// specialized rotatesprite wrappers for (very) often used cases //////////
|
|
static FORCE_INLINE void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, uint8_t dapalnum, int32_t dastat,
|
|
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, FGameTexture* pic = nullptr, int basepal = 0)
|
|
{
|
|
rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, cx1, cy1, cx2, cy2, pic, basepal);
|
|
}
|
|
|
|
void getzrange(const vec3_t *pos, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(1,3,4,5,6)));
|
|
inline void getzrange(int x, int y, int z, int16_t sectnum, int32_t* ceilz, int32_t* ceilhit, int32_t* florz,
|
|
int32_t* florhit, int32_t walldist, uint32_t cliptype)
|
|
{
|
|
vec3_t v = { x, y, z };
|
|
getzrange(&v, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype);
|
|
}
|
|
extern vec2_t hitscangoal;
|
|
int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
|
|
hitdata_t *hitinfo, uint32_t cliptype) ATTRIBUTE((nonnull(1,6)));
|
|
inline int hitscan(int x, int y, int z, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
|
|
short* hitsect, short* hitwall, short* hitspr, int* hitx, int* hity, int* hitz, uint32_t cliptype)
|
|
{
|
|
vec3_t v{ x,y,z };
|
|
hitdata_t hd{};
|
|
int res = hitscan(&v, sectnum, vx, vy, vz, &hd, cliptype);
|
|
*hitsect = hd.sect;
|
|
*hitwall = hd.wall;
|
|
*hitspr = hd.sprite;
|
|
*hitx = hd.pos.x;
|
|
*hity = hd.pos.y;
|
|
*hitz = hd.pos.z ;
|
|
return res;
|
|
}
|
|
|
|
void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
|
int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite,
|
|
int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch,
|
|
int32_t (*blacklist_sprite_func)(int32_t) = nullptr) ATTRIBUTE((nonnull(6,7,8)));
|
|
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
|
|
int32_t x2, int32_t y2, int32_t z2, int16_t sect2);
|
|
int32_t inside(int32_t x, int32_t y, int16_t sectnum);
|
|
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags = 0);
|
|
int32_t try_facespr_intersect(uspriteptr_t const spr, vec3_t const in,
|
|
int32_t vx, int32_t vy, int32_t vz,
|
|
vec3_t * const intp, int32_t strictly_smaller_than_p);
|
|
|
|
#define MAXUPDATESECTORDIST 1536
|
|
#define INITIALUPDATESECTORDIST 256
|
|
void updatesector(int32_t const x, int32_t const y, int16_t * const sectnum) ATTRIBUTE((nonnull(3)));
|
|
void updatesectorexclude(int32_t const x, int32_t const y, int16_t * const sectnum,
|
|
const uint8_t * const excludesectbitmap) ATTRIBUTE((nonnull(3,4)));
|
|
void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum) ATTRIBUTE((nonnull(4)));
|
|
void updatesectorneighbor(int32_t const x, int32_t const y, int16_t * const sectnum, int32_t initialMaxDistance = INITIALUPDATESECTORDIST, int32_t maxDistance = MAXUPDATESECTORDIST) ATTRIBUTE((nonnull(3)));
|
|
void updatesectorneighborz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum, int32_t initialMaxDistance = INITIALUPDATESECTORDIST, int32_t maxDistance = MAXUPDATESECTORDIST) ATTRIBUTE((nonnull(4)));
|
|
|
|
int findwallbetweensectors(int sect1, int sect2);
|
|
static FORCE_INLINE int sectoradjacent(int sect1, int sect2) { return findwallbetweensectors(sect1, sect2) != -1; }
|
|
int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = nullptr);
|
|
extern const int16_t *chsecptr_onextwall;
|
|
int32_t checksectorpointer(int16_t i, int16_t sectnum);
|
|
|
|
#if !KRANDDEBUG
|
|
static FORCE_INLINE int32_t krand(void)
|
|
{
|
|
randomseed = (randomseed * 1664525ul) + 221297ul;
|
|
return ((uint32_t) randomseed)>>16;
|
|
}
|
|
#else
|
|
int32_t krand(void);
|
|
#endif
|
|
|
|
int32_t ksqrt(uint32_t num);
|
|
int32_t getangle(int32_t xvect, int32_t yvect);
|
|
fixed_t gethiq16angle(int32_t xvect, int32_t yvect);
|
|
|
|
static FORCE_INLINE constexpr uint32_t uhypsq(int32_t const dx, int32_t const dy)
|
|
{
|
|
return (uint32_t)dx*dx + (uint32_t)dy*dy;
|
|
}
|
|
|
|
static FORCE_INLINE int32_t logapproach(int32_t const val, int32_t const targetval)
|
|
{
|
|
int32_t const dif = targetval - val;
|
|
return (dif>>1) ? val + (dif>>1) : targetval;
|
|
}
|
|
|
|
void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2) ATTRIBUTE((nonnull(4)));
|
|
inline void rotatepoint(int px, int py, int ptx, int pty, int daang, int* resx, int* resy)
|
|
{
|
|
vec2_t pivot = { px, py };
|
|
vec2_t point = { ptx, pty };
|
|
vec2_t result;
|
|
rotatepoint(pivot, point, daang, &result);
|
|
*resx = result.x;
|
|
*resy = result.y;
|
|
}
|
|
|
|
int32_t lastwall(int16_t point);
|
|
int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction);
|
|
|
|
int32_t getceilzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
|
|
int32_t getflorzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
|
|
void getzsofslopeptr(usectorptr_t sec, int32_t dax, int32_t day,
|
|
int32_t *ceilz, int32_t *florz) ATTRIBUTE((nonnull(1,4,5)));
|
|
void yax_getzsofslope(int sectNum, int playerX, int playerY, int32_t* pCeilZ, int32_t* pFloorZ);
|
|
|
|
int32_t yax_getceilzofslope(int const sectnum, vec2_t const vect);
|
|
int32_t yax_getflorzofslope(int const sectnum, vec2_t const vect);
|
|
|
|
static FORCE_INLINE int32_t getceilzofslope(int16_t sectnum, int32_t dax, int32_t day)
|
|
{
|
|
return getceilzofslopeptr((usectorptr_t)§or[sectnum], dax, day);
|
|
}
|
|
|
|
static FORCE_INLINE int32_t getflorzofslope(int16_t sectnum, int32_t dax, int32_t day)
|
|
{
|
|
return getflorzofslopeptr((usectorptr_t)§or[sectnum], dax, day);
|
|
}
|
|
|
|
static FORCE_INLINE void getzsofslope(int16_t sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
|
|
{
|
|
getzsofslopeptr((usectorptr_t)§or[sectnum], dax, day, ceilz, florz);
|
|
}
|
|
|
|
static FORCE_INLINE void getcorrectzsofslope(int16_t sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
|
|
{
|
|
vec2_t closest = { dax, day };
|
|
getsectordist(closest, sectnum, &closest);
|
|
getzsofslopeptr((usectorptr_t)§or[sectnum], closest.x, closest.y, ceilz, florz);
|
|
}
|
|
|
|
static FORCE_INLINE int32_t getcorrectceilzofslope(int16_t sectnum, int32_t dax, int32_t day)
|
|
{
|
|
vec2_t closest = { dax, day };
|
|
getsectordist(closest, sectnum, &closest);
|
|
return getceilzofslopeptr((usectorptr_t)§or[sectnum], closest.x, closest.y);
|
|
}
|
|
|
|
static FORCE_INLINE int32_t getcorrectflorzofslope(int16_t sectnum, int32_t dax, int32_t day)
|
|
{
|
|
vec2_t closest = { dax, day };
|
|
getsectordist(closest, sectnum, &closest);
|
|
return getflorzofslopeptr((usectorptr_t)§or[sectnum], closest.x, closest.y);
|
|
}
|
|
|
|
// Is <wal> a red wall in a safe fashion, i.e. only if consistency invariant
|
|
// ".nextsector >= 0 iff .nextwall >= 0" holds.
|
|
static FORCE_INLINE int32_t redwallp(uwallptr_t wal)
|
|
{
|
|
return (wal->nextwall >= 0 && wal->nextsector >= 0);
|
|
}
|
|
|
|
static FORCE_INLINE int32_t E_SpriteIsValid(const int32_t i)
|
|
{
|
|
return ((unsigned)i < MAXSPRITES && sprite[i].statnum != MAXSTATUS);
|
|
}
|
|
|
|
|
|
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
int32_t sectorofwall(int16_t wallNum);
|
|
void setslope(int32_t sectnum, int32_t cf, int16_t slope);
|
|
|
|
int32_t lintersect(int32_t originX, int32_t originY, int32_t originZ,
|
|
int32_t destX, int32_t destY, int32_t destZ,
|
|
int32_t lineStartX, int32_t lineStartY, int32_t lineEndX, int32_t lineEndY,
|
|
int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ);
|
|
|
|
int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3,
|
|
int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
|
|
#if !defined NETCODE_DISABLE
|
|
void do_insertsprite_at_headofstat(int16_t spritenum, int16_t statnum);
|
|
int32_t insertspritestat(int16_t statnum);
|
|
void do_deletespritestat(int16_t deleteme);
|
|
void do_insertsprite_at_headofsect(int16_t spritenum, int16_t sectnum);
|
|
void do_deletespritesect(int16_t deleteme);
|
|
#endif
|
|
int32_t insertsprite(int16_t sectnum, int16_t statnum);
|
|
int32_t deletesprite(int16_t spritenum);
|
|
|
|
int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
|
|
int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
|
|
int32_t setsprite(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
inline int32_t setsprite(int16_t spritenum, int x, int y, int z)
|
|
{
|
|
vec3_t v = { x,y,z };
|
|
return setsprite(spritenum, &v);
|
|
}
|
|
|
|
inline void setspritepos(int spnum, int x, int y, int z)
|
|
{
|
|
sprite[spnum].pos = { x,y,z };
|
|
}
|
|
int32_t setspritez(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
|
|
int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyofs);
|
|
static FORCE_INLINE int32_t spriteheightofs(int16_t i, int32_t *height, int32_t alsotileyofs)
|
|
{
|
|
return spriteheightofsptr((uspriteptr_t)&sprite[i], height, alsotileyofs);
|
|
}
|
|
|
|
int videoCaptureScreen();
|
|
|
|
struct OutputFileCounter {
|
|
uint16_t count = 0;
|
|
FileWriter *opennextfile(char *, char *);
|
|
FileWriter *opennextfile_withext(char *, const char *);
|
|
};
|
|
|
|
// PLAG: line utility functions
|
|
typedef struct s_equation
|
|
{
|
|
float a, b, c;
|
|
} _equation;
|
|
|
|
int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum);
|
|
|
|
#define STATUS2DSIZ 144
|
|
#define STATUS2DSIZ2 26
|
|
|
|
#ifdef USE_OPENGL
|
|
void renderSetRollAngle(float rolla);
|
|
#endif
|
|
|
|
//
|
|
// Calculates and returns a sintable[] value of the equivilent index (and supports fractional indexes also)
|
|
//
|
|
inline double calcSinTableValue(double index)
|
|
{
|
|
return 16384. * sin(BANG2RAD * index);
|
|
}
|
|
|
|
void PrecacheHardwareTextures(int nTile);
|
|
void Polymost_Startup();
|
|
|
|
typedef uint16_t polytintflags_t;
|
|
|
|
enum cutsceneflags {
|
|
CUTSCENE_FORCEFILTER = 1,
|
|
CUTSCENE_FORCENOFILTER = 2,
|
|
CUTSCENE_TEXTUREFILTER = 4,
|
|
};
|
|
|
|
enum {
|
|
TEXFILTER_OFF = 0, // GL_NEAREST
|
|
TEXFILTER_ON = 5, // GL_LINEAR_MIPMAP_LINEAR
|
|
};
|
|
|
|
extern int32_t gltexmaxsize;
|
|
|
|
EXTERN_CVAR(Bool, hw_detailmapping)
|
|
EXTERN_CVAR(Bool, hw_glowmapping)
|
|
EXTERN_CVAR(Bool, hw_animsmoothing)
|
|
EXTERN_CVAR(Bool, hw_hightile)
|
|
EXTERN_CVAR(Bool, hw_models)
|
|
EXTERN_CVAR(Float, hw_shadescale)
|
|
EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
|
|
EXTERN_CVAR(Int, gl_texture_filter)
|
|
extern bool hw_int_useindexedcolortextures;
|
|
EXTERN_CVAR(Bool, hw_useindexedcolortextures)
|
|
EXTERN_CVAR(Bool, hw_parallaxskypanning)
|
|
EXTERN_CVAR(Bool, r_voxels)
|
|
|
|
extern int32_t r_downsize;
|
|
extern int32_t mdtims, omdtims;
|
|
extern int32_t glrendmode;
|
|
|
|
extern int32_t r_rortexture;
|
|
extern int32_t r_rortexturerange;
|
|
extern int32_t r_rorphase;
|
|
|
|
// flags bitset: 1 = don't compress
|
|
int32_t Ptile2tile(int32_t tile, int32_t palette) ATTRIBUTE((pure));
|
|
int32_t md_loadmodel(const char *fn);
|
|
int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags);
|
|
// int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
|
|
|
|
extern TArray<FString> g_clipMapFiles;
|
|
|
|
EXTERN int32_t nextvoxid;
|
|
EXTERN int8_t voxreserve[(MAXVOXELS+7)>>3];
|
|
EXTERN int8_t voxrotate[(MAXVOXELS+7)>>3];
|
|
|
|
#ifdef USE_OPENGL
|
|
// TODO: dynamically allocate this
|
|
|
|
typedef struct { vec3f_t add; int16_t angadd, flags, fov; } hudtyp;
|
|
|
|
typedef struct
|
|
{
|
|
// maps build tiles to particular animation frames of a model
|
|
int16_t modelid;
|
|
int16_t framenum; // calculate the number from the name when declaring
|
|
int16_t nexttile;
|
|
uint16_t smoothduration;
|
|
hudtyp *hudmem[2];
|
|
int8_t skinnum;
|
|
char pal;
|
|
} tile2model_t;
|
|
|
|
# define EXTRATILES (MAXTILES/8)
|
|
|
|
EXTERN int32_t mdinited;
|
|
EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
|
|
|
|
static FORCE_INLINE int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal)
|
|
{
|
|
return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1;
|
|
}
|
|
#endif // defined USE_OPENGL
|
|
|
|
static FORCE_INLINE int tilehasmodelorvoxel(int const tilenume, int pal)
|
|
{
|
|
UNREFERENCED_PARAMETER(pal);
|
|
return
|
|
(mdinited && hw_models && tile2model[Ptile2tile(tilenume, pal)].modelid != -1) ||
|
|
(r_voxels && tiletovox[tilenume] != -1);
|
|
}
|
|
|
|
int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume,
|
|
int32_t skinnum, float smoothduration, int32_t pal);
|
|
int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend,
|
|
int32_t fps, int32_t flags);
|
|
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum,
|
|
int32_t surfnum, float param, float specpower, float specfactor, int32_t flags);
|
|
int32_t md_definehud (int32_t modelid, int32_t tilex, vec3f_t add,
|
|
int32_t angadd, int32_t flags, int32_t fov);
|
|
int32_t md_undefinetile(int32_t tile);
|
|
int32_t md_undefinemodel(int32_t modelid);
|
|
|
|
int32_t loaddefinitionsfile(const char *fn, bool loadadds = false);
|
|
|
|
#ifdef USE_OPENGL
|
|
# include "polymost.h"
|
|
#endif
|
|
|
|
extern int skiptile;
|
|
|
|
static vec2_t const zerovec = { 0, 0 };
|
|
|
|
static FORCE_INLINE int inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, sectnum) == 1); }
|
|
|
|
#define SET_AND_RETURN(Lval, Rval) \
|
|
do \
|
|
{ \
|
|
(Lval) = (Rval); \
|
|
return; \
|
|
} while (0)
|
|
|
|
static inline int64_t compat_maybe_truncate_to_int32(int64_t val)
|
|
{
|
|
return enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? (int32_t)val : val;
|
|
}
|
|
|
|
static inline int32_t clipmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
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int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
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static inline int32_t clipmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
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int32_t ceildist, int32_t flordist, uint32_t cliptype)
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{
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vec3_t vector = { *x, *y, *z };
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int32_t result = clipmove(&vector, sectnum, xvect, yvect, walldist, ceildist, flordist, cliptype);
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*x = vector.x;
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*y = vector.y;
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*z = vector.z;
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return result;
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}
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static inline int32_t pushmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist,
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int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
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static inline int32_t pushmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist,
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int32_t ceildist, int32_t flordist, uint32_t cliptype)
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{
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vec3_t vector = { *x, *y, *z };
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int32_t result = pushmove(&vector, sectnum, walldist, ceildist, flordist, cliptype);
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*x = vector.x;
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*y = vector.y;
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*z = vector.z;
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return result;
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}
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static inline void getzrange_old(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
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int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(5,6,7,8)));
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static inline void getzrange_old(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
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int32_t *florhit, int32_t walldist, uint32_t cliptype)
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{
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const vec3_t vector = { x, y, z };
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getzrange(&vector, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype);
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}
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static inline int32_t setspritez_old(int16_t spritenum, int32_t x, int32_t y, int32_t z)
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{
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const vec3_t vector = { x, y, z };
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return setspritez(spritenum, &vector);
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}
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extern int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
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int32_t vx_, int32_t vy_, int32_t vz,
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int32_t x3, int32_t y3, int32_t x4, int32_t y4,
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int32_t *intx, int32_t *inty, int32_t *intz);
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void markTileForPrecache(int tilenum, int palnum);
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void precacheMarkedTiles();
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extern int32_t(*animateoffs_replace)(int const tilenum, int fakevar);
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extern void(*paletteLoadFromDisk_replace)(void);
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extern int32_t(*getpalookup_replace)(int32_t davis, int32_t dashade);
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extern void(*initspritelists_replace)(void);
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extern int32_t(*insertsprite_replace)(int16_t sectnum, int16_t statnum);
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extern int32_t(*deletesprite_replace)(int16_t spritenum);
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extern int32_t(*changespritesect_replace)(int16_t spritenum, int16_t newsectnum);
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extern int32_t(*changespritestat_replace)(int16_t spritenum, int16_t newstatnum);
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#ifdef USE_OPENGL
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extern void(*PolymostProcessVoxels_Callback)(void);
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#endif
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// Masking these into the object index to keep it in 16 bit was probably the single most dumbest and pointless thing Build ever did.
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// Gonna be fun to globally replace these to finally lift the limit this imposes on map size.
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// Names taken from DukeGDX
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enum EHitBits
|
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{
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kHitNone = 0,
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kHitTypeMask = 0xE000,
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kHitIndexMask = 0x1FFF,
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kHitSector = 0x4000,
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kHitWall = 0x8000,
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kHitSprite = 0xC000,
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};
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#include "iterators.h"
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#endif // build_h_
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