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1cc9d13ccf
Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
317 lines
7.6 KiB
C
317 lines
7.6 KiB
C
// On-screen display (ie. console)
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// for the Build Engine
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// by Jonathon Fowler (jf@jonof.id.au)
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#ifndef osd_h_
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#define osd_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "mutex.h"
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typedef struct {
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int32_t numparms;
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const char *name;
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const char **parms;
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const char *raw;
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} osdfuncparm_t;
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const char *OSD_StripColors(char *out, const char *in);
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#define OSDDEFAULTMAXLINES 128
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#define OSDEDITLENGTH 512
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#define OSDMINHISTORYDEPTH 32
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#define OSDMAXHISTORYDEPTH 256
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#define OSDBUFFERSIZE 32768
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#define OSDDEFAULTROWS 20
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#define OSDDEFAULTCOLS 60
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#define OSDLOGCUTOFF 131072
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#define OSDMAXSYMBOLS 512
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enum cvartype_t
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{
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CVAR_FLOAT = 0x00000001,
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CVAR_INT = 0x00000002,
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CVAR_UINT = 0x00000004,
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CVAR_BOOL = 0x00000008,
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CVAR_STRING = 0x00000010,
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CVAR_DOUBLE = 0x00000020,
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CVAR_LOCKED = 0x00000040,
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CVAR_MULTI = 0x00000080,
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CVAR_NOSAVE = 0x00000100,
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CVAR_FUNCPTR = 0x00000200,
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CVAR_RESTARTVID = 0x00000400,
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CVAR_INVALIDATEALL = 0x00000800,
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CVAR_INVALIDATEART = 0x00001000,
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CVAR_MODIFIED = 0x00002000,
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};
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typedef struct _symbol
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{
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const char *name;
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struct _symbol *next;
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const char *help;
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int32_t(*func)(const osdfuncparm_t *);
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} symbol_t;
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typedef struct
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{
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const char *name;
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const char *desc;
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void *vptr;
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int32_t type; // see cvartype_t
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int32_t min;
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int32_t max; // for string, is the length
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} cvar_t;
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typedef struct
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{
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cvar_t c;
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// default value for cvar, assigned when var is registered
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union
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{
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int32_t i;
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uint32_t uint;
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float f;
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double d;
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} dval;
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} osdcvar_t;
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// version string
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typedef struct
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{
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char *buf;
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uint8_t len;
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uint8_t shade;
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uint8_t pal;
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} osdstr_t;
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// command prompt editing
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typedef struct
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{
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char *buf;// [OSDEDITLENGTH+1]; // editing buffer
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char *tmp;// [OSDEDITLENGTH+1]; // editing buffer temporary workspace
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int16_t len, pos; // length of characters and position of cursor in buffer
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int16_t start, end;
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} osdedit_t;
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// main text buffer
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typedef struct
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{
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// each character in the buffer also has a format byte containing shade and color
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char *buf;
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char *fmt;
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int32_t pos; // position next character will be written at
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int32_t lines; // total number of lines in buffer
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int32_t maxlines; // max lines in buffer
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} osdtext_t;
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// history display
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typedef struct
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{
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char *buf[OSDMAXHISTORYDEPTH];
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int32_t maxlines; // max entries in buffer, ranges from OSDMINHISTORYDEPTH to OSDMAXHISTORYDEPTH
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int32_t pos; // current buffer position
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int32_t lines; // entries currently in buffer
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int32_t total; // total number of entries
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int32_t exec; // number of lines from the head of the history buffer to execute
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} osdhist_t;
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// active display parameters
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typedef struct
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{
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int32_t promptshade, promptpal;
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int32_t editshade, editpal;
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int32_t textshade, textpal;
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int32_t mode;
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int32_t rows; // # lines of the buffer that are visible
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int32_t cols; // width of onscreen display in text columns
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int32_t head; // topmost visible line number
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} osddraw_t;
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typedef struct
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{
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BFILE *fp;
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int32_t cutoff;
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int32_t errors;
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int32_t lines;
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} osdlog_t;
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typedef struct
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{
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osdtext_t text;
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osdedit_t editor;
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osdhist_t history;
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osddraw_t draw;
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osdstr_t verstr;
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uint32_t flags; // controls initialization, etc
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osdcvar_t *cvars;
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uint32_t numcvars;
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symbol_t *symbptrs[OSDMAXSYMBOLS];
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int32_t numsymbols;
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int32_t execdepth; // keeps track of nested execution
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mutex_t mutex;
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int32_t keycode;
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osdlog_t log;
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} osdmain_t;
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extern osdmain_t *osd;
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extern BFILE *osdlog;
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extern const char* osdlogfn;
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enum osdflags_t
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{
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// OSD_INITIALIZED = 0x00000001,
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OSD_DRAW = 0x00000002,
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OSD_CAPTURE = 0x00000004,
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OSD_OVERTYPE = 0x00000008,
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OSD_SHIFT = 0x00000010,
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OSD_CTRL = 0x00000020,
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OSD_CAPS = 0x00000040
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};
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#define OSD_ALIAS (int32_t (*)(const osdfuncparm_t*))0x1337
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#define OSD_UNALIASED (int32_t (*)(const osdfuncparm_t*))0xDEAD
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#define OSDCMD_OK 0
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#define OSDCMD_SHOWHELP 1
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int32_t OSD_ParsingScript(void);
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int32_t OSD_OSDKey(void);
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int32_t OSD_GetTextMode(void);
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void OSD_SetTextMode(int32_t mode);
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int32_t OSD_Exec(const char *szScript);
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// Get shade and pal index from the OSD format buffer.
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void OSD_GetShadePal(const char *ch, int32_t *shadeptr, int32_t *palptr);
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int32_t OSD_GetCols(void);
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int32_t OSD_IsMoving(void);
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int32_t OSD_GetRowsCur(void);
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// initializes things
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void OSD_Init(void);
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// cleans things up. these comments are retarded.
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void OSD_Cleanup(void);
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// sets the file to echo output to
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void OSD_SetLogFile(const char *fn);
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// sets the functions the OSD will call to interrogate the environment
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void OSD_SetFunctions(
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void (*drawchar)(int32_t,int32_t,char,int32_t,int32_t),
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void (*drawstr)(int32_t,int32_t,const char*,int32_t,int32_t,int32_t),
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void (*drawcursor)(int32_t,int32_t,int32_t,int32_t),
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int32_t (*colwidth)(int32_t),
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int32_t (*rowheight)(int32_t),
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void (*clearbg)(int32_t,int32_t),
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int32_t (*gettime)(void),
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void (*onshow)(int32_t)
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);
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// sets the parameters for presenting the text
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void OSD_SetParameters(
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int32_t promptshade, int32_t promptpal,
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int32_t editshade, int32_t editpal,
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int32_t textshade, int32_t textpal
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);
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// sets the scancode for the key which activates the onscreen display
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void OSD_CaptureKey(int32_t sc);
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// handles keyboard input when capturing input. returns 0 if key was handled
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// or the scancode if it should be handled by the game.
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int32_t OSD_HandleScanCode(int32_t sc, int32_t press);
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int32_t OSD_HandleChar(char ch);
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// handles the readjustment when screen resolution changes
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void OSD_ResizeDisplay(int32_t w,int32_t h);
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// captures and frees osd input
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void OSD_CaptureInput(int32_t cap);
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// sets the console version string
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void OSD_SetVersion(const char *gameVersion, int osdShade, int osdPal);
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// shows or hides the onscreen display
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void OSD_ShowDisplay(int32_t onf);
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// draw the osd to the screen
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void OSD_Draw(void);
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// just like printf
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void OSD_Printf(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
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// just like puts
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void OSD_Puts(const char *str);
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// executes buffered commands
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void OSD_DispatchQueued(void);
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// executes a string
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int32_t OSD_Dispatch(const char *cmd);
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// registers a function
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// name = name of the function
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// help = a short help string
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// func = the entry point to the function
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int32_t OSD_RegisterFunction(const char *name, const char *help, int32_t (*func)(const osdfuncparm_t*));
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int32_t osdcmd_cvar_set(const osdfuncparm_t *parm);
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int32_t OSD_RegisterCvar(const cvar_t *cvar);
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void OSD_WriteAliases(FILE *fp);
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void OSD_WriteCvars(FILE *fp);
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static inline void OSD_SetHistory(int32_t histIdx, const char *src)
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{
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osd->history.buf[histIdx] = (char *)Xmalloc(OSDEDITLENGTH);
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Bstrncpyz(osd->history.buf[histIdx], src, OSDEDITLENGTH);
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}
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// these correspond to the Duke palettes, so they shouldn't really be here
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// ...but I don't care
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#define OSDTEXT_BLUE "^00"
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#define OSDTEXT_GOLD "^07"
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#define OSDTEXT_DARKRED "^10"
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#define OSDTEXT_GREEN "^11"
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#define OSDTEXT_GRAY "^12"
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#define OSDTEXT_DARKGRAY "^13"
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#define OSDTEXT_DARKGREEN "^14"
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#define OSDTEXT_BROWN "^15"
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#define OSDTEXT_DARKBLUE "^16"
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#define OSDTEXT_RED "^21"
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#define OSDTEXT_YELLOW "^23"
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#define OSDTEXT_BRIGHT "^S0"
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#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
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extern int32_t osdcmd_restartvid(const osdfuncparm_t *parm);
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extern void M32RunScript(const char *s);
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#ifdef __cplusplus
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}
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#endif
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#endif // osd_h_
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