raze/source
Christoph Oelckers 5d4514060b - disable palette emulation for Blood's cutscenes.
These use color 255 as a valid index which the palette emulation shader does not handle.
2020-02-04 20:40:10 +01:00
..
blood - disable palette emulation for Blood's cutscenes. 2020-02-04 20:40:10 +01:00
build - disable palette emulation for Blood's cutscenes. 2020-02-04 20:40:10 +01:00
common - fixed return value of Mus_play 2020-02-04 20:32:51 +01:00
duke3d - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
exhumed - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
glbackend - disable palette emulation for Blood's cutscenes. 2020-02-04 20:40:10 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - detect the add ons in the Megaton edition. 2020-02-02 13:33:07 +01:00
rr - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
sw - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00