raze/source
2023-06-19 20:34:04 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - mimic gzdoom/01dfcc7d9564013ae26c79ecb642e4e5578905b1 2023-06-19 04:41:58 -04:00
core -fixed: tilenum 0 is a valid image for flat and wall sprites. 2023-06-05 23:35:24 +02:00
games - unlimited the number of sectors to have window lightning. 2023-06-19 20:34:04 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00