raze/source/core
2022-05-24 20:41:44 +02:00
..
console - removed debug message. 2022-01-04 17:18:24 +01:00
menu - floatified the user map display. 2022-02-15 22:18:26 +01:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - function for checking wall sprites’ need for recalculation 2022-05-24 00:10:36 +02:00
textures - added a name to tilenum function so that we can define picnums by name in scripted actors. 2022-01-24 00:24:47 +01:00
actorinfo.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
automap.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
binaryangle.h - optimize fcos and fsin to use the BAM value directly for table lookup. 2022-03-20 12:08:46 +01:00
cheathandler.cpp - fixed bad operator grouping in cheat code. 2021-07-25 17:17:29 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed map ccmd. 2021-12-30 09:58:10 +01:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
ct_chat.cpp - use GPLv2 in all files dual-licensed with the Doom Source license. 2022-01-02 12:42:54 +01:00
d_net.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
g_mapinfo.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - fixed bad search path setup on macOS 2022-04-19 14:02:51 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
gamecontrol.h - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
gamecvars.cpp - Make a number of CVARs in gamecvars.cpp saved as part of the global config. 2021-12-07 19:59:26 +11:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
gamefuncs.h - fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1. 2022-02-15 22:47:53 +01:00
gamehud.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
gameinput.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
gamestruct.h - use floats for vertices. 2022-02-15 22:18:23 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
inputstate.h - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
interpolate.cpp - fix bad asserts. 2022-04-29 08:40:00 +02:00
interpolate.h Revert "- removed Interp_Sprite_Z." 2022-01-01 19:50:30 +01:00
intvec.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
mainloop.cpp - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
maphack.cpp - added script exports for DCoreActor's member variables. 2022-01-24 00:24:46 +01:00
mapinfo.cpp - fixed user map music lookup for real without disabling other things. 2021-12-30 09:58:08 +01:00
mapinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
maploader.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
maptypes.h -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
namedef_custom.h - did some reshuffling on Exhumed's menu. 2022-01-24 01:00:05 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
palette.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palette.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
precache.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
savegamehelp.h - RR: clear jaildoors array on map start. 2022-05-22 09:28:12 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - gracefully handle when a map tries to exit twice. 2022-01-15 19:20:58 +01:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - fixed main game resource detection for Blood. 2021-12-31 13:04:32 +01:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - implement discord rich presence, expand window title code. (still wip) 2022-03-18 04:17:46 -04:00
vmexports.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
zcc_compile_raze.cpp - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00