raze/polymer
helixhorned 5a96b4e572 Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles.
Related to that, it looks like out-of-bounds accesses when drawing such walls/
maskwalls or *sprites* are fixed, too.  Sprites still show a stray lines on some
occasions, but Valgrind doesn't complain then.

git-svn-id: https://svn.eduke32.com/eduke32@2805 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:26:24 +00:00
..
eduke32 Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles. 2012-07-06 11:26:24 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00