Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2015-09-24 06:31:58 +00:00
polymer Defs: Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent. 2015-09-24 06:31:58 +00:00
.gitignore Improvements to the MSVC project. 2015-08-15 21:27:43 +00:00