raze/source/common/utility
Christoph Oelckers 86166f5e67 Revert "- xs_Float.h: Make all inlines return an unsigned value, and change previous unsigned inlines to signed."
Revert "- `xs_Float.h`: Add `getint()` getter to `_xs_doubleints` struct."
Revert "- SW: When adjusting horizon in `DoPlayerDeathHoriz()`, just use integer horizon values and not Q16.16."
Revert "- Duke (RR): Clean up some unnecessary `FixedToFloat()` usage with the `fixedhoriz` `asbuildf()` method."
Revert "- `binaryangle.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `m_fixed.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `xs_Float.h`: Convert header to `constexpr`."

This does nor work as it violates the constexpr rules for unions. The code will error out on compilation for accessing an inactive member of a union.
2021-11-01 20:25:38 +01:00
..
basics.h - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
cmdlib.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
cmdlib.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
colormatcher.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
configfile.cpp
configfile.h
engineerrors.cpp
engineerrors.h
filereadermusicinterface.h
files.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
files.h
files_decompress.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
findfile.cpp - fixed stale pointer access in Unix version of D_AddFile. 2021-02-26 13:28:02 +01:00
findfile.h
floatrect.h
i_module.cpp
i_module.h
i_time.cpp - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
i_time.h - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
intrect.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.h
m_fixed.h Revert "- xs_Float.h: Make all inlines return an unsigned value, and change previous unsigned inlines to signed." 2021-11-01 20:25:38 +01:00
m_swap.h
matrix.cpp
matrix.h - voxel rendering. 2021-04-02 18:20:07 +02:00
memarena.cpp
memarena.h
name.cpp
name.h
palentry.h
palette.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
palutil.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
parallel_for.h
r_memory.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
r_memory.h
refcounted.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
s_playlist.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
s_playlist.h
tarray.h - give TMap a proper move constructor and assignment operator. 2021-08-23 19:05:31 +02:00
templates.h - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
tflags.h
utf8.cpp - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
utf8.h
vectors.h - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
weightedlist.h
x86.cpp - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
x86.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
zstrformat.cpp
zstring.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
zstring.h - backend update from GZDoom 2021-08-14 10:04:45 +02:00