mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
af781e0422
All internal fonts now get defined through FONTDEFS. Also fixing a few offsets.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "zstring.h"
|
|
#include "intrect.h"
|
|
|
|
struct event_t;
|
|
class FRenderState;
|
|
class FGameTexture;
|
|
enum EUpscaleFlags : int;
|
|
|
|
struct SystemCallbacks
|
|
{
|
|
bool (*WantGuiCapture)();
|
|
bool (*WantLeftButton)();
|
|
bool (*NetGame)();
|
|
bool (*WantNativeMouse)();
|
|
bool (*CaptureModeInGame)();
|
|
void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
|
|
void (*PlayStartupSound)(const char* name);
|
|
bool (*IsSpecialUI)();
|
|
bool (*DisableTextureFilter)();
|
|
void (*OnScreenSizeChanged)();
|
|
IntRect(*GetSceneRect)();
|
|
FString(*GetLocationDescription)();
|
|
void (*MenuDim)();
|
|
FString(*GetPlayerName)(int i);
|
|
bool (*DispatchEvent)(event_t* ev);
|
|
bool (*CheckGame)(const char* nm);
|
|
int (*GetGender)();
|
|
void (*MenuClosed)();
|
|
bool (*CheckMenudefOption)(const char* opt);
|
|
void (*ConsoleToggled)(int state);
|
|
bool (*PreBindTexture)(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& scaleflags, int& clampmode, int& translation, int& overrideshader);
|
|
void (*FontCharCreated)(FGameTexture* base, FGameTexture* untranslated);
|
|
void (*ToggleFullConsole)();
|
|
void (*StartCutscene)(bool blockui);
|
|
};
|
|
|
|
extern SystemCallbacks sysCallbacks;
|
|
|
|
struct WadStuff
|
|
{
|
|
FString Path;
|
|
FString Name;
|
|
};
|
|
|
|
|
|
extern FString endoomName;
|
|
extern bool batchrun;
|
|
extern float menuBlurAmount;
|
|
extern bool generic_ui;
|
|
|
|
void UpdateGenericUI(bool cvar);
|