raze/source/glbackend
Christoph Oelckers 594ec6626c - transitioned to using GZDoom's texture creation code.
Also added support for creating indexed textures directly into CreateTexBuffer, where this functionality can be shared.
As an added plus, brightmaps are working again, this time with less hackery.
2020-05-29 19:21:18 +02:00
..
gl_palmanager.cpp - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_renderstate.h - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
gl_shader.cpp - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
glbackend.h - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
hw_draw2d.cpp - fixed indexed display of 2D content. 2020-05-29 16:46:36 +02:00