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Also added support for creating indexed textures directly into CreateTexBuffer, where this functionality can be shared. As an added plus, brightmaps are working again, this time with less hackery. |
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.. | ||
gl_palmanager.cpp | ||
gl_renderstate.h | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_texture.cpp | ||
gl_uniform.h | ||
glbackend.cpp | ||
glbackend.h | ||
hw_draw2d.cpp |