raze/source/games/blood/src
Christoph Oelckers 58cd933d74 - pass sprite array to map hack parser as parameter.
This will later allow it to work on temporaries.
2021-12-26 23:09:49 +01:00
..
_polymost.cpp - changed parameters of several modern action functions. 2021-12-25 21:29:11 +01:00
actor.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
actor.h - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
ai.cpp - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
ai.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aibat.cpp - get*slope and sfxPlay3DSound 2021-12-25 21:29:14 +01:00
aibeast.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aiboneel.cpp - handle most cansee calls. 2021-12-25 21:29:13 +01:00
aiburn.cpp - handle most cansee calls. 2021-12-25 21:29:13 +01:00
aicaleb.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aicerber.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aicult.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aigarg.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aighost.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aigilbst.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aihand.cpp - handle most cansee calls. 2021-12-25 21:29:13 +01:00
aihound.cpp - handle most cansee calls. 2021-12-25 21:29:13 +01:00
aiinnoc.cpp - handle most cansee calls. 2021-12-25 21:29:13 +01:00
aipod.cpp - actRadiusDamage 2021-12-25 21:29:14 +01:00
airat.cpp - handle most cansee calls. 2021-12-25 21:29:13 +01:00
aispid.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - handle most cansee calls. 2021-12-25 21:29:13 +01:00
aiunicult.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
aiunicult.h - Blood: use wider integer types for a few more things 2021-11-29 00:55:41 +01:00
aizomba.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
aizombf.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
animatesprite.cpp - slope checks in sprite display code. 2021-12-25 21:29:14 +01:00
asound.cpp - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
barf.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
blood.cpp - added coreactor.h 2021-12-26 23:08:55 +01:00
blood.h - fixed Blood's mirror render hack for Polymost. 2021-12-25 21:28:50 +01:00
bloodactor.h - make Blood's burn source a pointer. 2021-12-26 23:09:46 +01:00
callback.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
callback.h - callback interface. 2021-12-25 21:29:15 +01:00
choke.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
controls.cpp - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
d_menu.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
db.cpp - pass sprite array to map hack parser as parameter. 2021-12-26 23:09:49 +01:00
db.h - Blood: Fix DeleteSprite 2021-12-26 23:09:46 +01:00
dude.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
dude.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
endgame.cpp - useObjResizer 2021-11-29 00:53:34 +01:00
endgame.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
eventq.cpp - callback interface. 2021-12-25 21:29:15 +01:00
eventq.h - use EventObject for OBJECTS_TO_TRACK. 2021-12-25 21:29:10 +01:00
fire.cpp ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
fx.cpp - several 'sectnum's. 2021-12-26 23:08:40 +01:00
fx.h - CFX::fxSpawnActor 2021-12-25 21:29:15 +01:00
gameutil.cpp - adapted getzrange to the new interface. 2021-12-26 23:09:42 +01:00
gameutil.h - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
gib.cpp - CFX::fxSpawnActor 2021-12-25 21:29:15 +01:00
gib.h - use wall pointers in gib code. 2021-12-25 21:29:10 +01:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - main view render function and dependencies. 2021-12-26 23:08:40 +01:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
levels.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
loadsave.cpp - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
mapstructs.h - make Blood's burn source a pointer. 2021-12-26 23:09:46 +01:00
messages.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
messages.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
mirrors.cpp - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
nnexts.h - more trigger stuff 2021-12-26 23:08:39 +01:00
osdcmd.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
player.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
player.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
prediction.cpp - wallptr reduction. 2021-12-26 23:09:48 +01:00
preload.cpp - refactored most wall[] references. 2021-12-25 21:29:12 +01:00
qav.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
qav.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
replace.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sbar.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sectorfx.cpp - iterator loops in sectorfx.cpp. 2021-12-25 21:28:44 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
sound.cpp - use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN 2021-12-14 12:27:41 +01:00
sound.h - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
tile.cpp - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
trig.cpp - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
triggers.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
triggers.h - SetSectorState 2021-12-26 23:08:39 +01:00
view.cpp - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
view.h - main view render function and dependencies. 2021-12-26 23:08:40 +01:00
warp.cpp - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
weapon.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00