.. |
_polymost.cpp
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- changed parameters of several modern action functions.
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2021-12-25 21:29:11 +01:00 |
actor.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
actor.h
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
ai.cpp
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
ai.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
aibat.cpp
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- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
aibeast.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aiboneel.cpp
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
aiburn.cpp
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
aicaleb.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aicerber.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aicult.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aigarg.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aighost.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aigilbst.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aihand.cpp
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
aihound.cpp
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
aiinnoc.cpp
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
aipod.cpp
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- actRadiusDamage
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2021-12-25 21:29:14 +01:00 |
airat.cpp
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
aispid.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
aiunicult.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
aiunicult.h
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- Blood: use wider integer types for a few more things
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2021-11-29 00:55:41 +01:00 |
aizomba.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
aizombf.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
animatesprite.cpp
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- slope checks in sprite display code.
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2021-12-25 21:29:14 +01:00 |
asound.cpp
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
barf.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
blood.cpp
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- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
blood.h
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- fixed Blood's mirror render hack for Polymost.
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2021-12-25 21:28:50 +01:00 |
bloodactor.h
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- make Blood's burn source a pointer.
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2021-12-26 23:09:46 +01:00 |
callback.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
callback.h
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- callback interface.
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2021-12-25 21:29:15 +01:00 |
choke.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
controls.cpp
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
d_menu.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
db.cpp
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- pass sprite array to map hack parser as parameter.
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2021-12-26 23:09:49 +01:00 |
db.h
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- Blood: Fix DeleteSprite
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2021-12-26 23:09:46 +01:00 |
dude.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
dude.h
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‚char‘ review in Blood - part 2
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2021-11-29 00:55:42 +01:00 |
endgame.cpp
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- useObjResizer
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2021-11-29 00:53:34 +01:00 |
endgame.h
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
eventq.cpp
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- callback interface.
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2021-12-25 21:29:15 +01:00 |
eventq.h
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- use EventObject for OBJECTS_TO_TRACK.
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2021-12-25 21:29:10 +01:00 |
fire.cpp
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‚char‘ review in Blood - part 2
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2021-11-29 00:55:42 +01:00 |
fx.cpp
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- several 'sectnum's.
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2021-12-26 23:08:40 +01:00 |
fx.h
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- CFX::fxSpawnActor
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2021-12-25 21:29:15 +01:00 |
gameutil.cpp
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- adapted getzrange to the new interface.
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2021-12-26 23:09:42 +01:00 |
gameutil.h
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
gib.cpp
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- CFX::fxSpawnActor
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2021-12-25 21:29:15 +01:00 |
gib.h
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- use wall pointers in gib code.
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2021-12-25 21:29:10 +01:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- main view render function and dependencies.
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2021-12-26 23:08:40 +01:00 |
inifile.cpp
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- zero-terminate the buffer for reading Blood's INI files.
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2021-06-26 12:04:21 +02:00 |
inifile.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
levels.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
levels.h
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‚char‘ review in Blood - part 2
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2021-11-29 00:55:42 +01:00 |
loadsave.cpp
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- moved parts of the HitInfo subclasses into the backend.
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2021-12-26 23:08:57 +01:00 |
mapstructs.h
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- make Blood's burn source a pointer.
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2021-12-26 23:09:46 +01:00 |
messages.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
messages.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
mirrors.cpp
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
misc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.h
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
nnexts.h
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- more trigger stuff
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2021-12-26 23:08:39 +01:00 |
osdcmd.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
player.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
player.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
prediction.cpp
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- wallptr reduction.
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2021-12-26 23:09:48 +01:00 |
preload.cpp
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- refactored most wall[] references.
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2021-12-25 21:29:12 +01:00 |
qav.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
qav.h
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‚char‘ review in Blood - part 2
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2021-11-29 00:55:42 +01:00 |
replace.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
sbar.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
sectorfx.cpp
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- iterator loops in sectorfx.cpp.
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2021-12-25 21:28:44 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
seq.h
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- use EventObject in SEQINST
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2021-12-25 21:29:10 +01:00 |
seqcb.h
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
sfx.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
sound.cpp
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- use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN
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2021-12-14 12:27:41 +01:00 |
sound.h
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
tile.cpp
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
trig.cpp
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- Blood: Remove costable[] .
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2021-10-30 10:24:16 +02:00 |
triggers.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
triggers.h
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- SetSectorState
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2021-12-26 23:08:39 +01:00 |
view.cpp
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
view.h
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- main view render function and dependencies.
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2021-12-26 23:08:40 +01:00 |
warp.cpp
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
weapon.cpp
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |