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lunatic
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Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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2018-03-08 00:29:41 +00:00 |
_functio.h
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Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
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2019-01-22 22:51:04 +00:00 |
_midi.h
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_rts.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
actors.cpp
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Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
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2019-09-19 14:51:41 +02:00 |
actors.h
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Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
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2019-09-19 14:51:41 +02:00 |
android.h
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anim.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
anim.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
astub.cpp
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
cheats.cpp
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Use range-based loops for simplicity
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2018-10-25 23:33:40 +00:00 |
cheats.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
cmdline.cpp
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- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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2018-12-08 00:40:39 +00:00 |
cmdline.h
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
common.cpp
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- removed the compressed texture cache.
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2019-09-17 20:18:18 +02:00 |
common_game.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
config.cpp
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Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
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2019-09-19 14:20:51 +02:00 |
config.h
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After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
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2018-11-18 18:12:21 +00:00 |
demo.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
demo.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
duke3d.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
events_defs.h
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CON: Add EVENT_DISPLAYROOMSCAMERATILE
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2019-01-22 17:56:34 +00:00 |
function.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
game.cpp
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
game.h
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
gamedef.cpp
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Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
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2019-09-19 14:51:41 +02:00 |
gamedef.h
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Use bitmap manipulation functions for "bitptr"
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2019-09-19 13:51:43 +02:00 |
gamedefs.h
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Lower DEFAULTMOUSESENSITIVITY to 4
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2018-10-25 23:32:57 +00:00 |
gameexec.cpp
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Piddly fart bullshit changes that don't really do anything
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2019-09-19 14:52:31 +02:00 |
gameexec.h
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Piddly fart bullshit changes that don't really do anything
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2019-09-19 14:52:31 +02:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
gamevars.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
gamevars.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
global.cpp
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
global.h
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
grpscan.h
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
in_android.cpp
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in_android.h
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input.cpp
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Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
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2018-04-12 21:02:31 +00:00 |
input.h
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inv.h
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keys.h
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m32common.cpp
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
m32def.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
m32def.h
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
m32exec.cpp
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
m32structures.cpp
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Make editor no longer mask off sprite cstat bits when set from script
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2019-09-19 14:36:58 +02:00 |
m32vars.cpp
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Add mousebits gamevar to m32script for querying mouse button states
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2019-01-30 09:36:56 +00:00 |
macros.h
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WIP wall texture rotation bit
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2018-11-18 18:13:48 +00:00 |
mapster32.h
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mdump.cpp
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Just cleaning up a dump(er)
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2018-11-18 18:06:38 +00:00 |
mdump.h
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menus.cpp
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- do not force the tile shades mode for now without re_adding the removed variable.
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2019-09-19 11:02:05 +02:00 |
menus.h
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Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
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2018-10-25 23:34:03 +00:00 |
midi.cpp
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MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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2018-03-22 04:48:57 +00:00 |
midi.h
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mpu401.cpp
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Completely unused struct...?
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2018-10-25 23:29:49 +00:00 |
mpu401.h
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music.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
names.h
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namesdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
namesdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
network.cpp
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
network.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
osdcmds.cpp
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Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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2019-09-19 12:23:46 +02:00 |
osdcmds.h
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Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
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2018-11-18 18:08:38 +00:00 |
osdfuncs.cpp
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Same shit, different diff
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2018-11-18 18:06:27 +00:00 |
osdfuncs.h
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Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
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2018-11-18 18:05:45 +00:00 |
player.cpp
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Fix longstanding player hitscan and decal z coordinate offset bug
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2019-09-19 14:58:12 +02:00 |
player.h
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
premap.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
premap.h
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More premap cleanup
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2018-11-18 18:08:14 +00:00 |
quotes.h
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rts.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
rts.h
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savegame.cpp
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
savegame.h
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Use bitmap manipulation functions for "bitptr"
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2019-09-19 13:51:43 +02:00 |
sbar.cpp
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Fix the direction which the shadow is cast in "modern" status bar ammo icon
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2019-02-18 22:02:38 +00:00 |
sbar.h
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screens.cpp
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
screens.h
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screentext.cpp
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Fix a mistake in r7322
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2019-02-19 05:26:53 +00:00 |
screentext.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
sdlmusic.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sector.cpp
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
sector.h
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Piddly fart bullshit changes that don't really do anything
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2019-09-19 14:52:31 +02:00 |
soundefs.h
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sounds.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sounds.h
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This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
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2018-12-15 01:39:25 +00:00 |
sounds_common.h
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sounds_mapster32.cpp
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
sounds_mapster32.h
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soundsdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
soundsdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
startgtk.game.cpp
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
startosx.game.mm
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macOS build fix. DONT_BUILD.
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2018-12-15 20:17:03 +00:00 |
startwin.game.cpp
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Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
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2018-11-18 18:13:02 +00:00 |
startwin.game.h
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winbits.cpp
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Clean up error handling in shitty G_GetVersionFromWebsite() function
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2018-10-10 19:14:41 +00:00 |