raze/polymer/eduke32
helixhorned 57822a2481 Polymer: slightly more complete handling of (multi-tile) ART skies.
- Use the proper tile sequence when multiple pskies are present in a map.
  However, there's still only *one* psky chosen at map load time.
- Handle three horizfrac cases:
 * 0, psky always at same level wrt screen
 * 65536, psky horiz follows camera horiz (e.g. E4L9)
 * otherwise, fall back to default hard-coded parallax implemented as an
   angle fraction

git-svn-id: https://svn.eduke32.com/eduke32@3977 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:49 +00:00
..
build Polymer: slightly more complete handling of (multi-tile) ART skies. 2013-08-04 20:37:49 +00:00
package Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776. 2013-06-11 20:03:39 +00:00
platform Lunatic: Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW). 2013-07-19 12:49:13 +00:00
rsrc Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
source Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
eduke32.vcxproj.filters Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
Makefile LunaCON: handle system gamearrays for some array commands. 2013-07-09 18:23:43 +00:00
Makefile.common Patch from johnnyonflame to fix the GCW and Dingoo build process. 2013-07-20 03:36:54 +00:00
Makefile.deps Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
Makefile.msvc Dynamicsoundremap. 2013-06-01 06:55:30 +00:00