mirror of
https://github.com/ZDoom/Raze.git
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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#include "i_interface.h"
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#include "st_start.h"
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#include "gamestate.h"
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#include "startupinfo.h"
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#include "c_cvars.h"
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#include "gstrings.h"
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#include "version.h"
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static_assert(sizeof(void*) == 8,
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"Only LP64/LLP64 builds are officially supported. "
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"Please do not attempt to build for other platforms; "
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"even if the program succeeds in a MAP01 smoke test, "
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"there are e.g. known visual artifacts "
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"<https://forum.zdoom.org/viewtopic.php?f=7&t=75673> "
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"that lead to a bad user experience.");
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// Some global engine variables taken out of the backend code.
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FStartupScreen* StartWindow;
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SystemCallbacks sysCallbacks;
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FString endoomName;
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bool batchrun;
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float menuBlurAmount;
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bool AppActive = true;
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int chatmodeon;
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gamestate_t gamestate = GS_STARTUP;
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bool ToggleFullscreen;
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int paused;
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bool pauseext;
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FStartupInfo GameStartupInfo;
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CVAR(Bool, queryiwad, QUERYIWADDEFAULT, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(String, defaultiwad, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, vid_fps, false, 0)
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EXTERN_CVAR(Bool, ui_generic)
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CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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{
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GStrings.UpdateLanguage(self);
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UpdateGenericUI(ui_generic);
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if (sysCallbacks.LanguageChanged) sysCallbacks.LanguageChanged(self);
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}
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