mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
33 lines
973 B
C++
33 lines
973 B
C++
|
|
|
|
// This is a font character that loads a texture and recolors it.
|
|
class FFontChar1 : public FTexture
|
|
{
|
|
public:
|
|
FFontChar1 (FTexture *sourcelump);
|
|
void Create8BitPixels(uint8_t *) override;
|
|
void SetSourceRemap(const uint8_t *sourceremap) { SourceRemap = sourceremap; }
|
|
const uint8_t *ResetSourceRemap() { auto p = SourceRemap; SourceRemap = nullptr; return p; }
|
|
FTexture *GetBase() const { return BaseTexture; }
|
|
|
|
protected:
|
|
|
|
FTexture *BaseTexture;
|
|
const uint8_t *SourceRemap;
|
|
};
|
|
|
|
// This is a font character that reads RLE compressed data.
|
|
class FFontChar2 : public FTexture
|
|
{
|
|
public:
|
|
FFontChar2 (TArray<uint8_t>& sourceData, int sourcepos, int width, int height, int leftofs=0, int topofs=0);
|
|
|
|
void Create8BitPixels(uint8_t*) override;
|
|
FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
|
|
void SetSourceRemap(const uint8_t *sourceremap);
|
|
|
|
protected:
|
|
TArray<uint8_t>& sourceData;
|
|
int SourcePos;
|
|
const uint8_t *SourceRemap;
|
|
};
|