raze/source
Christoph Oelckers 5732bb2db3 - Blood: fixed loading of maps with tracking conditions.
These use a pointer in the DBloodActor structure, but this part wasn't cleared for sprites loaded with the map.

# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-13 13:55:25 +01:00
..
build - let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood. 2021-11-11 21:28:53 +01:00
common - SW: only check valid sectors for SecUser entries. 2021-11-11 21:58:14 +01:00
core - SW: code/data pointer saving cleanup. 2021-11-11 23:28:28 +01:00
games - Blood: fixed loading of maps with tracking conditions. 2021-11-13 13:55:25 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp