.. |
buffers.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
flatvertices.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
flatvertices.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_aabbtree.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_aabbtree.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_cvars.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_cvars.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_dynlightdata.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_lightbuffer.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_lightbuffer.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_modelvertexbuffer.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_modelvertexbuffer.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_renderstate.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_shaderpatcher.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_shaderpatcher.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_shadowmap.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_shadowmap.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_viewpointbuffer.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_viewpointbuffer.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_viewpointuniforms.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_vrmodes.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_vrmodes.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
renderqueue.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
shaderuniforms.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |