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30f4e2b29d
This eliminates a lot of code depending on Build's projection math.
43 lines
1.7 KiB
C
43 lines
1.7 KiB
C
#pragma once
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// nobody uses these. What's so cool about naked numbers? :(
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#if 0
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// system defines for status bits
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#define CEILING_STAT_PLAX BIT(0)
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#define CEILING_STAT_SLOPE BIT(1)
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#define CEILING_STAT_SWAPXY BIT(2)
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#define CEILING_STAT_SMOOSH BIT(3)
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#define CEILING_STAT_XFLIP BIT(4)
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#define CEILING_STAT_YFLIP BIT(5)
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#define CEILING_STAT_RELATIVE BIT(6)
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#define CEILING_STAT_TYPE_MASK (BIT(7)|BIT(8))
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#define CEILING_STAT_MASKED BIT(7)
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#define CEILING_STAT_TRANS BIT(8)
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#define CEILING_STAT_TRANS_FLIP (BIT(7)|BIT(8))
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#define CEILING_STAT_FAF_BLOCK_HITSCAN BIT(15)
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#define FLOOR_STAT_PLAX BIT(0)
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#define FLOOR_STAT_SLOPE BIT(1)
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#define FLOOR_STAT_SWAPXY BIT(2)
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#define FLOOR_STAT_SMOOSH BIT(3)
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#define FLOOR_STAT_XFLIP BIT(4)
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#define FLOOR_STAT_YFLIP BIT(5)
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#define FLOOR_STAT_RELATIVE BIT(6)
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#define FLOOR_STAT_TYPE_MASK (BIT(7)|BIT(8))
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#define FLOOR_STAT_MASKED BIT(7)
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#define FLOOR_STAT_TRANS BIT(8)
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#define FLOOR_STAT_TRANS_FLIP (BIT(7)|BIT(8))
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#define FLOOR_STAT_FAF_BLOCK_HITSCAN BIT(15)
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#define CSTAT_WALL_BLOCK BIT(0)
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#define CSTAT_WALL_BOTTOM_SWAP BIT(1)
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#define CSTAT_WALL_ALIGN_BOTTOM BIT(2)
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#define CSTAT_WALL_XFLIP BIT(3)
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#define CSTAT_WALL_MASKED BIT(4)
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#define CSTAT_WALL_1WAY BIT(5)
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#define CSTAT_WALL_BLOCK_HITSCAN BIT(6)
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#define CSTAT_WALL_TRANSLUCENT BIT(7)
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#define CSTAT_WALL_YFLIP BIT(8)
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#define CSTAT_WALL_TRANS_FLIP BIT(9)
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#define CSTAT_WALL_BLOCK_ACTOR (BIT(14)) // my def
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#define CSTAT_WALL_WARP_HITSCAN (BIT(15)) // my def
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#endif
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