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console
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- fix C_SetNotifyFontScale() for RR.
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2020-08-26 22:33:19 +10:00 |
menu
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
movie
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- let all video players respect the SoundEnabled setting.
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2020-08-11 19:52:54 +02:00 |
music
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textures
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- ported the final level's text screen and exported its text to the string table.
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2020-08-22 18:12:19 +02:00 |
binaryangle.h
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cheathandler.cpp
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- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
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2020-08-12 22:24:51 +02:00 |
cheathandler.h
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colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- hooked up the chat display.
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2020-08-25 18:51:56 +02:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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Merge remote-tracking branch 'remotes/Github_private/back_to_basics2' into Packet
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2020-08-29 01:19:48 +02:00 |
gamecontrol.h
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- moved the main event processing functions into the global main loop.
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2020-08-26 16:59:41 +02:00 |
gamecvars.cpp
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default cl_smoothsway to false.
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2020-08-26 17:23:08 +02:00 |
gamecvars.h
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- converted the remaining input bits.
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2020-08-29 13:32:55 +02:00 |
gamestate.h
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- changed the rules for dimming the menu to be more clear
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2020-08-11 00:46:27 +02:00 |
gamestruct.h
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- moved I_StartFrame to the top of the loop and cleaned up baselayer.hj
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2020-08-28 08:44:44 +02:00 |
initfs.cpp
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inputstate.cpp
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- migrated the last 3 remaining UI controls to CCMDs.
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2020-08-29 17:49:15 +02:00 |
inputstate.h
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- migrated the last 3 remaining UI controls to CCMDs.
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2020-08-29 17:49:15 +02:00 |
interpolate.cpp
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intvec.h
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mapinfo.cpp
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mapinfo.h
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- 0 is a valid level number.
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2020-08-18 20:12:04 +02:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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packet.h
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- fixed keyboard look in Blood.
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2020-08-29 17:07:25 +02:00 |
palette.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
palette.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_music.h
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_sound.cpp
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- moved parts of videoNextPage to app_loop.
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2020-08-23 18:08:08 +02:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenjob.h
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code.
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2020-08-05 22:57:45 +02:00 |
secrets.cpp
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.cpp
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- add shadows to the statistics display.
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2020-08-25 20:58:32 +02:00 |
statusbar.h
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- generalized the automap label code.
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2020-08-24 23:14:55 +02:00 |
uiinput.h
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version.h
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zcompile.cpp
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