raze/source/core
2020-08-29 17:49:15 +02:00
..
console - fix C_SetNotifyFontScale() for RR. 2020-08-26 22:33:19 +10:00
menu - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music
textures - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
binaryangle.h
cheathandler.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
cheathandler.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - hooked up the chat display. 2020-08-25 18:51:56 +02:00
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp Merge remote-tracking branch 'remotes/Github_private/back_to_basics2' into Packet 2020-08-29 01:19:48 +02:00
gamecontrol.h - moved the main event processing functions into the global main loop. 2020-08-26 16:59:41 +02:00
gamecvars.cpp default cl_smoothsway to false. 2020-08-26 17:23:08 +02:00
gamecvars.h - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
gamestate.h - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
gamestruct.h - moved I_StartFrame to the top of the loop and cleaned up baselayer.hj 2020-08-28 08:44:44 +02:00
initfs.cpp
inputstate.cpp - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
inputstate.h - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
interpolate.cpp
intvec.h
mapinfo.cpp
mapinfo.h - 0 is a valid level number. 2020-08-18 20:12:04 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h
packet.h - fixed keyboard look in Blood. 2020-08-29 17:07:25 +02:00
palette.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_music.h - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenjob.h - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenshot.cpp
searchpaths.cpp - added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code. 2020-08-05 22:57:45 +02:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - add shadows to the statistics display. 2020-08-25 20:58:32 +02:00
statusbar.h - generalized the automap label code. 2020-08-24 23:14:55 +02:00
uiinput.h
version.h
zcompile.cpp