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dc60c7f72e
Due to the blending they are essentially inactive on translucent content and Duke Nukem heavily abuses this. |
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.. | ||
buffers.h | ||
gl_buffers.cpp | ||
gl_buffers.h | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_palmanager.cpp | ||
gl_renderstate.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_texture.cpp | ||
gl_uniform.h | ||
glbackend.cpp | ||
glbackend.h | ||
hw_draw2d.cpp |