raze/source/common
Christoph Oelckers 96b9572905 - moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
2021-12-26 23:08:57 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - Blood: don't play the same looped sound multiple times on the same actor. 2021-11-29 00:57:11 +01:00
console - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
cutscenes - Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload. 2021-12-07 19:59:19 +11:00
engine - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
filesystem - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
fonts - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
models - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
objects - removed templates.h includes. 2021-10-30 10:51:03 +02:00
platform - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
rendering - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
scripting - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
utility - made sector a TArray. 2021-12-25 21:28:49 +01:00