raze/source
Christoph Oelckers 530debd24b - properly increment the instruction pointer in 'endofgame'.
This made the bosses disappear after death, fixes #38
2020-07-26 21:28:42 +02:00
..
blood - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
build Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
common - fixed scuba gear display. 2020-07-26 18:35:47 +02:00
core - clear the input state before starting a cutscene to ensure that it won't get skipped by residual input data. 2020-07-26 19:55:06 +02:00
exhumed - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
games/duke - properly increment the instruction pointer in 'endofgame'. 2020-07-26 21:28:42 +02:00
glbackend - fixed scuba gear display. 2020-07-26 18:35:47 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - adapted the MVE player. 2020-07-23 22:26:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00