raze/source
Christoph Oelckers 4ebe67ba3d - never render the null texture.
Blood's ROR effects won't work if this is not done.
2020-05-27 22:54:39 +02:00
..
blood - palette code cleanup. 2020-05-27 22:19:02 +02:00
build - palette code cleanup. 2020-05-27 22:19:02 +02:00
common - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
core - palette code cleanup. 2020-05-27 22:19:02 +02:00
duke3d - palette code cleanup. 2020-05-27 22:19:02 +02:00
exhumed - palette code cleanup. 2020-05-27 22:19:02 +02:00
glbackend - never render the null texture. 2020-05-27 22:54:39 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - palette code cleanup. 2020-05-27 22:19:02 +02:00
sw - palette code cleanup. 2020-05-27 22:19:02 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00
CMakeLists.txt - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00