.. |
2d
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- cleanup of the screentext consolidation
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2020-03-05 01:17:31 +01:00 |
console
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- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
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2020-02-16 20:08:04 +01:00 |
filesystem
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- started transitioning the savegame writer to the newly added serializer.
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2020-02-23 09:41:12 +01:00 |
fonts
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- added more EDuke credits.
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2020-02-02 20:29:43 +01:00 |
input
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- fixed joystick CVAR use.
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2020-04-08 00:38:42 +02:00 |
menu
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- fixed game start check for Exhumed's ingame menu.
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2020-03-01 16:40:19 +01:00 |
music
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- fixed: When loading a savegame without music, stop any playing music.
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2020-02-25 21:15:25 +01:00 |
rendering
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- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
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2020-03-29 15:22:07 +02:00 |
sound
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- SW: fixed ownership of non-following sounds.
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2020-03-01 10:59:53 +01:00 |
textures
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- render camera textures with the hardware renderer.
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2020-03-29 14:01:46 +02:00 |
utility
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- fixed compilation with MSVC 16.5.0 when using std::sort() with TArray<>
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2020-03-21 11:18:04 +02:00 |
animlib.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
animlib.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
compositesaveame.h
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- started transitioning the savegame writer to the newly added serializer.
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2020-02-23 09:41:12 +01:00 |
compositesavegame.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
gameconfigfile.cpp
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- this is a good stopping point for now, again...
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2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
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- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
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2020-03-01 07:28:40 +01:00 |
gamecontrol.cpp
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- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
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2020-03-29 15:22:07 +02:00 |
gamecontrol.h
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- allow selecting frontend for Duke3D in gameinfo.txt
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2020-03-07 20:14:03 +01:00 |
gamecvars.cpp
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- fixed joystick CVAR use.
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2020-04-08 00:38:42 +02:00 |
gamecvars.h
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- fixed joystick CVAR use.
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2020-04-08 00:38:42 +02:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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- allow selecting frontend for Duke3D in gameinfo.txt
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2020-03-07 20:14:03 +01:00 |
inputstate.cpp
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- fixed joystick CVAR use.
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2020-04-08 00:38:42 +02:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
mapinfo.h
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- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
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2020-03-01 07:28:40 +01:00 |
ns.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
quotemgr.h
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
quotes.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
rts.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
rts.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
savegamehelp.h
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- moved Exhumed's engine state save code into the common part.
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2020-01-21 19:22:38 +01:00 |
screenshot.cpp
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- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
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2020-03-29 15:22:07 +02:00 |
searchpaths.cpp
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Change detection arrays for Redneck games.
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2020-03-22 12:05:01 +01:00 |
secrets.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
secrets.h
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
serializer.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
serializer.h
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- serialize sound IDs as index, not name.
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2020-02-23 17:11:54 +01:00 |
st_start.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
statistics.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
statistics.h
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
version.h
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0.6.0
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2020-04-08 00:51:46 +02:00 |