raze/source/games/blood
Christoph Oelckers 22415d0d22 - Duke: for camera textures, set display_mirror to 2, not 1.
This avoids actually mirroring the sprites while otherwise retaining the effects on player visibility. Although a value of 1 was working previously it was merely by happenstance, not by design.
Also remove two redundant local copies of display_mirror in Blood and SW.
2023-05-19 22:53:17 +02:00
..
src - Duke: for camera textures, set display_mirror to 2, not 1. 2023-05-19 22:53:17 +02:00
all.cpp - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00