raze/source/core/textures
Christoph Oelckers 6fd4368592 - moved Duke/RR's tile name list to raze.pk3, now that internally it is not used anymore.
This way it can later also be used by editors.
2023-04-29 09:55:48 +02:00
..
buildtiles.h - ported the scuba mask drawers to texture IDs. 2023-04-29 07:06:42 +02:00
hightile.cpp - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
skytexture.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
texinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
texinfo.h - Fix two particularly loud warnings from GCC builds. 2023-03-26 15:35:33 +11:00
tilesetbuilder.cpp - moved Duke/RR's tile name list to raze.pk3, now that internally it is not used anymore. 2023-04-29 09:55:48 +02:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00