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This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly. In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |