raze/polymer/eduke32
hendricks266 4ca5e25e2c Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite.
Building with support must be manually enabled by invoking make with HAVE_XMP=1 on platforms other than Windows, because libxmp-lite is not common in package managers. This setup will be improved in the future.

git-svn-id: https://svn.eduke32.com/eduke32@5927 1a8010ca-5511-0410-912e-c29ae57300e0
2016-11-08 02:59:05 +00:00
..
build Mapster32: support sprite blending mode and statnum in clipboard. 2016-11-01 01:35:41 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite. 2016-11-08 02:59:05 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite. 2016-11-08 02:59:05 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
eduke32.vcxproj.filters Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
Makefile Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite. 2016-11-08 02:59:05 +00:00
Makefile.common Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite. 2016-11-08 02:59:05 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00