raze/source/common
2020-06-07 14:50:12 +02:00
..
2d - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
audio Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
console - made presets work again. 2020-06-07 13:35:23 +02:00
engine - fixed default for 'modern' in GameStartupInfo. 2020-06-02 16:59:21 +02:00
filesystem - fixed: The full dotted lump filter string was never used. 2020-06-07 11:55:51 +02:00
fonts - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
objects - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
platform - backend sync 2020-06-02 11:48:48 +02:00
rendering - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
scripting - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
textures - transitioned matrix setup to use the backend's uniform buffer implementation. 2020-06-04 20:14:48 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00