raze/source/core/rendering
2023-11-12 14:45:24 +01:00
..
scene - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
hw_entrypoint.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
hw_models.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
hw_models.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
hw_palmanager.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
hw_sections.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00
hw_vertexmap.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00
hw_voxels.h - Bump MAXVOXELS from 1024 to 2048. 2023-10-08 08:18:05 +11:00
render.h - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00