.. |
console
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a few Getchars
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2023-10-08 08:09:05 +02:00 |
menu
|
added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
models
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
music
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
r_data
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
rendering
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
textures
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
actorinfo.cpp
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Blood: scriptified item spawning
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2023-10-08 09:41:11 +02:00 |
actorinfo.h
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Blood: scriptified item spawning
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2023-10-08 09:41:11 +02:00 |
actorlist.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
automap.cpp
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use FTranslationID in the 2D drawer.
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2023-11-09 23:19:48 +01:00 |
automap.h
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
cheathandler.cpp
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- allow 'sw...' cheats from the chat in Shadow Warrior.
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2022-10-24 23:30:16 +02:00 |
cheathandler.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
cheats.cpp
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fix ChangeLevel when called for ending the game.
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2023-11-20 17:46:41 +01:00 |
cheats.h
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|
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codegen_raze.cpp
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- added compile time validation for SetAction, SetAI and SetMove.
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2023-04-29 10:09:36 +02:00 |
codegen_raze.h
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- added compile time validation for SetAction, SetAI and SetMove.
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2023-04-29 10:09:36 +02:00 |
coreactor.h
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
coreplayer.cpp
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- Consolidate player coord stat/CCMD into coreplayer.cpp .
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2023-11-04 19:10:05 +11:00 |
coreplayer.h
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- Clean up some GCC const warnings.
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2023-11-05 20:54:17 +11:00 |
ct_chat.cpp
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- Apply last remaining .GetChars() fixes for POSIX targets.
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2023-10-13 23:06:51 +02:00 |
d_net.cpp
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-10-03 23:07:45 +11:00 |
d_net.h
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- Make playercmds[] non-global and pass through as pointer.
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2023-09-28 22:16:30 +10:00 |
d_protocol.cpp
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-10-03 23:07:45 +11:00 |
d_protocol.h
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|
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d_ticcmd.h
|
|
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defparser.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
g_mapinfo.cpp
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- use spritedefs for panel sprites.
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2023-11-12 21:42:51 +01:00 |
g_mapinfo.h
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- use spritedefs for panel sprites.
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2023-11-12 21:42:51 +01:00 |
gameconfigfile.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
gameconfigfile.h
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- removed obsolete forward declarations
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2023-09-07 12:44:51 +03:00 |
gamecontrol.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
gamecontrol.h
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
gamecvars.cpp
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- statFPS() doesn't need to be in GameInterface .
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2023-11-05 17:38:00 +11:00 |
gamecvars.h
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- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
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2023-04-21 21:13:19 +10:00 |
gamefuncs.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
gamefuncs.h
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
gamehud.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
gamehud.h
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- got rid of the tilenum variant of hud_drawsprite.
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2023-05-30 19:08:26 +02:00 |
gameinput.cpp
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- Change paused check in 433c051751ebdf3b9d82ec4cabf01122414de961 as to not affect the crouch_toggle while paused.
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2023-11-05 17:38:11 +11:00 |
gameinput.h
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- Fix pitch clamping for GameInput::getInput() .
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2023-11-13 20:44:47 +11:00 |
gamestruct.h
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- Move gi->getCrouchState() into DCorePlayer .
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2023-11-05 17:38:10 +11:00 |
gi.cpp
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|
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gi.h
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- moved all indirect precaching info to external definition files.
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2023-04-23 17:43:22 +02:00 |
initfs.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
inputstate.cpp
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
inputstate.h
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
interpolate.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
interpolate.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
intvec.h
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- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
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2022-10-15 17:52:07 +02:00 |
mainloop.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
maphack.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
mapinfo.cpp
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- use spritedefs for panel sprites.
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2023-11-12 21:42:51 +01:00 |
mapinfo.h
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- use spritedefs for panel sprites.
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2023-11-12 21:42:51 +01:00 |
maploader.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
maptypes.h
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wrapped all remaining access to type.
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2023-10-01 14:06:59 +02:00 |
namedef_custom.h
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- use spritedefs for panel sprites.
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2023-11-12 21:42:51 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-10-03 23:07:45 +11:00 |
palette.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
palette.h
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
postprocessor.cpp
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- fixed incorrect sector in a few sprites of World Tour E5L1.
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2023-01-14 13:18:53 +01:00 |
precache.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
precache.h
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- replaced the sprite precaching code with one that scans the actual content.
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2023-04-29 09:53:52 +02:00 |
psky.cpp
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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a few Getchars
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2023-10-08 08:09:05 +02:00 |
quotes.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
raze_music.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
raze_music.h
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|
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raze_sound.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
raze_sound.h
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
razefont.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
razefont.h
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|
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rts.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
rts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
savegamehelp.h
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
scancodes.h
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|
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screenjob.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
screenjob_.h
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|
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screenshot.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
searchpaths.cpp
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- Fix bad indentation in searchpaths.cpp .
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2023-11-05 17:38:01 +11:00 |
secrets.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
sectorgeometry.h
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
serialize_obj.h
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|
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serializer_raze.cpp
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- use spritedefs for panel sprites.
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2023-11-12 21:42:51 +01:00 |
serializer_raze.h
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migrate to engine states.
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2023-10-08 09:41:16 +02:00 |
shared_hud.cpp
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- explicitly destroy the AltHUD when exiting.
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2023-01-14 14:09:25 +01:00 |
states.cpp
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migrate to engine states.
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2023-10-08 09:41:16 +02:00 |
states.h
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- use texture names for the panel overlays.
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2023-11-12 21:54:39 +01:00 |
statistics.cpp
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fix handling of super secrets in statistics code.
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2023-10-26 20:54:09 +02:00 |
statistics.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
thingdef.h
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- compile the states.
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2023-10-08 10:06:57 +02:00 |
thingdef_data.cpp
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Revert "fixed CollisionData export."
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2023-10-03 13:36:19 +02:00 |
thingdef_properties.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
version.h
|
we're past 1.8 now
|
2023-11-12 14:44:43 +01:00 |
vmexports.cpp
|
Blood: scriptified item spawning
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2023-10-08 09:41:11 +02:00 |
zcc_compile_raze.cpp
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- compile the states.
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2023-10-08 10:06:57 +02:00 |
zcc_compile_raze.h
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- compile the states.
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2023-10-08 10:06:57 +02:00 |
zcompile.cpp
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- adapted game code.
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2023-08-20 02:25:12 +02:00 |