.. |
actor.cpp
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
actor.h
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
ai.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
ai.h
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
aibat.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aibeast.cpp
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- another bunch of type conversion warnings fixed.
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2022-10-30 16:51:35 +01:00 |
aiboneel.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aiburn.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aicaleb.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aicerber.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aicult.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aigarg.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aighost.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aigilbst.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aihand.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aihound.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aiinnoc.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aipod.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
airat.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aispid.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aiunicult.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
aiunicult.h
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- handled all remaining x/yrepeat in Blood.
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2022-10-30 16:51:23 +01:00 |
aizomba.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aizombf.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
animatesprite.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
asound.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
barf.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
blood.cpp
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- floatified clipdist and replaced fClipdist wrapper.
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2022-10-30 16:51:14 +01:00 |
blood.h
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
bloodactor.h
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
callback.cpp
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- Blood: unlimited the tracking conditions.
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2022-11-16 11:55:41 +01:00 |
callback.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.cpp
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
choke.h
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
common_game.h
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
controls.cpp
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
d_menu.cpp
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
db.cpp
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
db.h
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
dude.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
dude.h
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
endgame.cpp
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
endgame.h
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
eventq.cpp
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
eventq.h
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
fire.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
fx.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
fx.h
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
gameutil.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
gameutil.h
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- cleanup in Blood plus repeats in aiunicult.cpp
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2022-10-30 16:51:23 +01:00 |
gib.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- Blood: Floatify all the bobbing/swaying code.
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2022-10-18 19:52:02 +02:00 |
inifile.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
inifile.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
levels.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
levels.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
loadsave.cpp
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- floatified dudeSlope.
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2022-10-25 07:07:10 +02:00 |
mapstructs.h
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
messages.cpp
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- added a GZDoom-style alternative HUD.
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2022-10-30 16:51:37 +01:00 |
messages.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mirrors.cpp
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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- clean out many wrappers.
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2022-10-25 07:07:10 +02:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
nnexts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
nnsprinsect.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
osdcmd.cpp
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- Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats.
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2022-10-25 07:06:54 +02:00 |
player.cpp
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
player.h
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- Blood: Make bobPhase a proper float.
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2022-10-30 16:51:24 +01:00 |
prediction.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
preload.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
qav.cpp
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- Use std::fma() in the interpolation code.
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2022-11-07 19:28:34 +11:00 |
qav.h
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- Blood: Floatify QAV's x/y coordinates.
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2022-10-18 19:52:02 +02:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectorfx.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
seq.h
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- renamed yet another bunch of repeat variables.
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2022-10-30 16:51:22 +01:00 |
seqcb.h
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- renamed two functions.
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2022-10-25 07:07:04 +02:00 |
sfx.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
sound.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
sound.h
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
tile.cpp
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
triggers.cpp
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- sector wall access cleanup.
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2022-11-15 15:31:52 +01:00 |
triggers.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
view.cpp
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- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
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2022-11-30 10:03:52 +01:00 |
view.h
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
warp.cpp
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- Blood: Floatified playerStart() and ZONE::ang .
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2022-10-22 12:17:04 +02:00 |
weapon.cpp
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- implemented cl_weaponswitch for Duke.
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2022-11-12 09:34:08 +01:00 |