.. |
_polymost.cpp
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
actors.cpp
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- Duke: reverted sector storage to temp_data[0] for the subway.
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2022-01-13 22:34:43 +01:00 |
actors_d.cpp
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- merged both movefta functions, using the already defined flags instead of explicit picnum checks.
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2022-01-02 15:59:24 +01:00 |
actors_lava.cpp
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- split up g_visibility into two variables.
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2022-01-11 00:12:32 +01:00 |
actors_r.cpp
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- Duke: Fix bad clipmove result check in movesprite_ex_r() .
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2022-01-05 09:50:22 +11:00 |
animatesprites_d.cpp
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- do proper handling of the 'no shadow' case for Duke's bad guys.
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2022-01-13 00:42:34 +01:00 |
animatesprites_r.cpp
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- do proper handling of the 'no shadow' case for Duke's bad guys.
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2022-01-13 00:42:34 +01:00 |
bowling.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
ccmds.cpp
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
cheats.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
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2021-11-29 00:53:35 +01:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- delete unused variable.
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2022-01-13 12:27:40 +01:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- use the newly added flag to consolidate ifhitsector.
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2022-01-02 12:27:36 +01:00 |
duke3d.h
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- use the newly added flag to consolidate ifhitsector.
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2022-01-02 12:27:36 +01:00 |
dukeactor.h
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- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
flags_d.cpp
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- cleanup of Duke's actor flags.
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2022-01-11 00:12:32 +01:00 |
flags_r.cpp
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- cleanup of Duke's actor flags.
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2022-01-11 00:12:32 +01:00 |
funct.h
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- Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating.
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2022-01-09 23:03:11 +01:00 |
game.cpp
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- Platoon Leader: Set explicit sky offset for the third episode's orange sky.
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2022-01-04 17:17:58 +01:00 |
game_misc.cpp
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- fixed: The new renderer still called the Polymost screen finish function.
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2022-01-08 13:50:47 +01:00 |
gamedef.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gameexec.cpp
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- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
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2021-12-31 18:51:43 +01:00 |
gameloop.cpp
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- fixed: The new renderer still called the Polymost screen finish function.
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2022-01-08 13:50:47 +01:00 |
gamevar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gamevar.h
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
global.cpp
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- GC setup for Duke.
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2021-12-26 23:09:58 +01:00 |
global.h
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- GC setup for Duke.
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2021-12-26 23:09:58 +01:00 |
hudweapon_d.cpp
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
hudweapon_r.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
inlines.h
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- made Duke actor flags type safe and added a few new definitions that are not active yet.
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2022-01-02 10:17:44 +01:00 |
input.cpp
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
namelist_d.h
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
namelist_r.h
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- RR: fixed the bowling lane lights.
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2021-06-09 23:53:05 +02:00 |
names.h
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- Duke: Replace player_struct noise_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
player.cpp
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
player_d.cpp
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
player_r.cpp
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- little bit of cleanup on Duke's bullet hole code.
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2022-01-13 20:53:36 +01:00 |
player_w.cpp
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
prediction.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
prediction.h
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- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
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2021-11-07 16:33:13 +01:00 |
premap.cpp
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- RRRA: fixed typo in portal setup.
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2021-12-30 22:16:39 +01:00 |
premap_d.cpp
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- Duke: removed special precaching for sky texture
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2022-01-04 17:17:58 +01:00 |
premap_r.cpp
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- Duke/RR: removed all in-game assignments to g_visibility.
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2022-01-08 13:49:06 +01:00 |
render.cpp
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- split up g_visibility into two variables.
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2022-01-11 00:12:32 +01:00 |
savegame.cpp
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
sbar.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
sectors.cpp
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- Duke: reverted sector storage to temp_data[0] for the subway.
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2022-01-13 22:34:43 +01:00 |
sectors_d.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
sectors_r.cpp
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- Duke: Fix bad interp check in RR's dofurniture() .
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2022-01-05 10:03:33 +11:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- Duke: add back a limit to the teleporter sound.
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2022-01-15 11:56:38 +01:00 |
sounds.h
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- SW/Exhumed fixed sound relinking on actor destruction.
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2021-12-30 09:53:10 +01:00 |
spawn.cpp
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- Duke: reverted sector storage to temp_data[0] for the subway.
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2022-01-13 22:34:43 +01:00 |
spawn_d.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
spawn_r.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
types.h
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |