raze/source/games/duke/src
2022-01-15 15:48:50 +01:00
..
_polymost.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
actors.cpp - Duke: reverted sector storage to temp_data[0] for the subway. 2022-01-13 22:34:43 +01:00
actors_d.cpp - merged both movefta functions, using the already defined flags instead of explicit picnum checks. 2022-01-02 15:59:24 +01:00
actors_lava.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
actors_r.cpp - Duke: Fix bad clipmove result check in movesprite_ex_r(). 2022-01-05 09:50:22 +11:00
animatesprites_d.cpp - do proper handling of the 'no shadow' case for Duke's bad guys. 2022-01-13 00:42:34 +01:00
animatesprites_r.cpp - do proper handling of the 'no shadow' case for Duke's bad guys. 2022-01-13 00:42:34 +01:00
bowling.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ccmds.cpp - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
cheats.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - delete unused variable. 2022-01-13 12:27:40 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - use the newly added flag to consolidate ifhitsector. 2022-01-02 12:27:36 +01:00
duke3d.h - use the newly added flag to consolidate ifhitsector. 2022-01-02 12:27:36 +01:00
dukeactor.h - Getting rid of DDukeActor::s, part 1. 2021-12-30 09:57:00 +01:00
flags_d.cpp - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
flags_r.cpp - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
funct.h - Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating. 2022-01-09 23:03:11 +01:00
game.cpp - Platoon Leader: Set explicit sky offset for the third episode's orange sky. 2022-01-04 17:17:58 +01:00
game_misc.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamedef.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gameexec.cpp - Duke: abstracted all checks for TILE_APLAYER with an isPlayer method. 2021-12-31 18:51:43 +01:00
gameloop.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp - GC setup for Duke. 2021-12-26 23:09:58 +01:00
global.h - GC setup for Duke. 2021-12-26 23:09:58 +01:00
hudweapon_d.cpp - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
hudweapon_r.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
inlines.h - made Duke actor flags type safe and added a few new definitions that are not active yet. 2022-01-02 10:17:44 +01:00
input.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
player.cpp - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
player_d.cpp - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
player_r.cpp - little bit of cleanup on Duke's bullet hole code. 2022-01-13 20:53:36 +01:00
player_w.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
prediction.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - RRRA: fixed typo in portal setup. 2021-12-30 22:16:39 +01:00
premap_d.cpp - Duke: removed special precaching for sky texture 2022-01-04 17:17:58 +01:00
premap_r.cpp - Duke/RR: removed all in-game assignments to g_visibility. 2022-01-08 13:49:06 +01:00
render.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
savegame.cpp - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
sectors.cpp - Duke: reverted sector storage to temp_data[0] for the subway. 2022-01-13 22:34:43 +01:00
sectors_d.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
sectors_r.cpp - Duke: Fix bad interp check in RR's dofurniture(). 2022-01-05 10:03:33 +11:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - Duke: add back a limit to the teleporter sound. 2022-01-15 11:56:38 +01:00
sounds.h - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
spawn.cpp - Duke: reverted sector storage to temp_data[0] for the subway. 2022-01-13 22:34:43 +01:00
spawn_d.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
spawn_r.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
types.h - uncouple the fist animation for being shrunk from the display frame rate. 2022-01-15 15:48:50 +01:00