raze/source/games/sw/src
Christoph Oelckers 4a5de6f56e - make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
2021-12-30 09:53:11 +01:00
..
_polymost.cpp - use sectno() access function where we really need a sector index. 2021-12-26 23:10:01 +01:00
actor.cpp - SW GC preparation commit noise. 2021-12-26 23:10:00 +01:00
ai.cpp - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
ai.h
ambient.h
bots.h
break.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
break.h
bunny.cpp - SW GC preparation commit noise. 2021-12-26 23:10:00 +01:00
cache.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
cheats.cpp
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h
coolg.cpp
coolie.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
copysect.cpp
d_menu.cpp
damage.h
digi.h
draw.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
eel.cpp
game.cpp - SW: clear all pointer variables the player may still hold when terminating a level. 2021-12-30 09:53:10 +01:00
game.h - SW: Add some nullptr checks to some inlines to prevent noclip crashes. 2021-12-26 23:10:06 +01:00
girlninj.cpp
goro.cpp
hornet.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
input.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
interpso.cpp - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
interpso.h
inv.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
inv.h
jsector.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
jsector.h - GC support in SW. 2021-12-26 23:10:00 +01:00
jtags.h
jweapon.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
lava.cpp
light.cpp
light.h
lists.h
mclip.cpp - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
mclip.h - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
menus.cpp
menus.h
misc.h - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
miscactr.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
morph.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
mytypes.h
namelist.h
names.h
names2.h
network.cpp - Tidy some specified bound equals destination size warnings from GCC. 2021-12-26 23:10:05 +01:00
network.h
ninja.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
osdcmds.cpp
pal.h
panel.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
panel.h
parent.h
player.cpp - SW GC preparation commit noise. 2021-12-26 23:10:00 +01:00
player.h - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
predict.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
quake.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
ripper.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
ripper2.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
rooms.cpp - SW: fixed uninitialized variable in FAFhitscan 2021-12-30 09:53:10 +01:00
rotator.cpp - SW: handle getzrangepoint 2021-12-26 23:09:43 +01:00
save.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h
sbar.cpp
scrip2.cpp - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
sector.cpp - cleaned up nextsectorneighborz, added a safe variant and use this in all places where the sector pointer is not validated. 2021-12-26 23:10:05 +01:00
sector.h - sector references in remote, some cursectnum replacements. 2021-12-26 23:08:55 +01:00
serp.cpp
skel.cpp - deal with a few ->sectnum's in SW. 2021-12-26 23:09:42 +01:00
skull.cpp
slidor.cpp - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
sounds.cpp - SW: fixed DeleteNoSoundOwner still checking for sprites as sound origins. 2021-12-26 23:09:46 +01:00
sounds.h - use a real pointer in DSWActor for owner tracking. 2021-12-26 23:09:56 +01:00
spike.cpp - all sectnums that can trivially be replaced. 2021-12-26 23:08:54 +01:00
sprite.cpp - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
sprite.h
stag.h
sumo.cpp - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
swactor.h - GC support in SW. 2021-12-26 23:10:00 +01:00
tags.h
text.cpp
track.cpp - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
vator.cpp - removed Interp_Sprite_Z. 2021-12-26 23:09:49 +01:00
vis.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
wallmove.cpp - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
warp.cpp - minor sanity check improvements. 2021-12-26 23:09:50 +01:00
weapon.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
weapon.h - GC support in SW. 2021-12-26 23:10:00 +01:00
zilla.cpp - adapted SW's sound system to actors. 2021-12-26 23:09:46 +01:00
zombie.cpp - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00