.. |
_polymost.cpp
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- use sectno() access function where we really need a sector index.
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2021-12-26 23:10:01 +01:00 |
actor.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
ai.cpp
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
ai.h
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ambient.h
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bots.h
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break.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
break.h
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bunny.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
cache.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
cheats.cpp
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colormap.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
conpic.h
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coolg.cpp
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coolie.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
copysect.cpp
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d_menu.cpp
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damage.h
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digi.h
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draw.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
eel.cpp
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game.cpp
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- SW: clear all pointer variables the player may still hold when terminating a level.
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2021-12-30 09:53:10 +01:00 |
game.h
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- SW: Add some nullptr checks to some inlines to prevent noclip crashes.
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2021-12-26 23:10:06 +01:00 |
girlninj.cpp
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goro.cpp
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hornet.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
input.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
interpso.cpp
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- make sure that all changes of wall coordinates invalidate associated data.
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2021-12-30 09:53:11 +01:00 |
interpso.h
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inv.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
inv.h
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jsector.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
jsector.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
jtags.h
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jweapon.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
lava.cpp
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light.cpp
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light.h
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lists.h
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mclip.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
mclip.h
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- adapted several clipmove calls in SW.
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2021-12-26 23:09:40 +01:00 |
menus.cpp
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menus.h
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misc.h
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- deal with SW's Warp functions.
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2021-12-26 23:09:41 +01:00 |
miscactr.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
morph.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
mytypes.h
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namelist.h
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names.h
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names2.h
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network.cpp
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- Tidy some specified bound equals destination size warnings from GCC.
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2021-12-26 23:10:05 +01:00 |
network.h
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ninja.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
osdcmds.cpp
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pal.h
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panel.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
panel.h
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parent.h
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player.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
player.h
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- renamed some sectnum variables.
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2021-12-26 23:09:41 +01:00 |
predict.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
quake.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
ripper.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
ripper2.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
rooms.cpp
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- SW: fixed uninitialized variable in FAFhitscan
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2021-12-30 09:53:10 +01:00 |
rotator.cpp
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- SW: handle getzrangepoint
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2021-12-26 23:09:43 +01:00 |
save.cpp
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- SW: fixed some savegame issues:
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2021-12-26 23:10:07 +01:00 |
saveable.cpp
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- SW: fixed some savegame issues:
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2021-12-26 23:10:07 +01:00 |
saveable.h
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sbar.cpp
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scrip2.cpp
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- got rid of the MAX... constants and adjusted all places still using them.
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2021-12-26 23:10:02 +01:00 |
sector.cpp
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- cleaned up nextsectorneighborz, added a safe variant and use this in all places where the sector pointer is not validated.
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2021-12-26 23:10:05 +01:00 |
sector.h
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- sector references in remote, some cursectnum replacements.
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2021-12-26 23:08:55 +01:00 |
serp.cpp
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skel.cpp
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- deal with a few ->sectnum's in SW.
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2021-12-26 23:09:42 +01:00 |
skull.cpp
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slidor.cpp
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- make sure that all changes of wall coordinates invalidate associated data.
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2021-12-30 09:53:11 +01:00 |
sounds.cpp
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- SW: fixed DeleteNoSoundOwner still checking for sprites as sound origins.
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2021-12-26 23:09:46 +01:00 |
sounds.h
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- use a real pointer in DSWActor for owner tracking.
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2021-12-26 23:09:56 +01:00 |
spike.cpp
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- all sectnums that can trivially be replaced.
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2021-12-26 23:08:54 +01:00 |
sprite.cpp
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- make sure that all changes of wall coordinates invalidate associated data.
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2021-12-30 09:53:11 +01:00 |
sprite.h
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stag.h
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sumo.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
swactor.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
tags.h
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text.cpp
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track.cpp
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- make sure that all changes of wall coordinates invalidate associated data.
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2021-12-30 09:53:11 +01:00 |
vator.cpp
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- removed Interp_Sprite_Z.
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2021-12-26 23:09:49 +01:00 |
vis.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
wallmove.cpp
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- make sure that all changes of wall coordinates invalidate associated data.
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2021-12-30 09:53:11 +01:00 |
warp.cpp
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- minor sanity check improvements.
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2021-12-26 23:09:50 +01:00 |
weapon.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
weapon.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
zilla.cpp
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- adapted SW's sound system to actors.
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2021-12-26 23:09:46 +01:00 |
zombie.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |