raze/source/games
Christoph Oelckers 4a5de6f56e - make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
2021-12-30 09:53:11 +01:00
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blood - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
duke - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
exhumed - SW: clear all pointer variables the player may still hold when terminating a level. 2021-12-30 09:53:10 +01:00
sw - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00