raze/source/games
Christoph Oelckers 4a306a21dc - split several texture flags off into a surface type value.
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
..
blood - use texture IDs in Duke's texture flag checkers. 2022-12-18 13:42:28 +01:00
duke - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
exhumed - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
sw - use setceilingtexture where textures are simply copied around 2022-12-18 13:52:10 +01:00