raze/source/common
Christoph Oelckers 7ba152e588 Merge branch 'master' into whaven
# Conflicts:
#	source/core/gameinput.h
#	source/core/version.h
#	source/games/exhumed/src/enginesubs.cpp
#	source/games/sw/src/game.cpp
2021-11-12 11:19:23 +01:00
..
2d - silence some warnings. 2021-11-06 18:26:47 +01:00
audio Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
console Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
cutscenes Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
engine - removed templates.h includes. 2021-10-30 10:51:03 +02:00
filesystem Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
fonts - removed templates.h includes. 2021-10-30 10:51:03 +02:00
menu Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
models - use correct math to access a texel's center for rendering voxels. 2021-10-13 00:12:58 +02:00
objects - removed templates.h includes. 2021-10-30 10:51:03 +02:00
platform - SparseArrayView class 2021-11-08 18:55:35 +01:00
rendering - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
scripting - removed templates.h includes. 2021-10-30 10:51:03 +02:00
statusbar - removed templates.h includes. 2021-10-30 10:51:03 +02:00
textures - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
thirdparty - project contortions to make MSVC print our own deprecations but silence the ones from the compiler. 2021-11-06 16:48:31 +01:00
utility - SW: only check valid sectors for SecUser entries. 2021-11-11 21:58:14 +01:00