raze/source/games/exhumed/src/trigdat.cpp
Christoph Oelckers 4403a6a411 - eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00

65 lines
1.5 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#ifndef __WATCOMC__
#include <cstdlib>
#include <cmath>
#else
#include <stdlib.h>
#endif
BEGIN_PS_NS
// 100% done
int AngleDiff(DAngle a, DAngle b)
{
int diff = (b - a).Buildang();
if (diff > 1024) {
diff = 2048 - diff;
}
return diff;
}
int AngleDelta(int a, int b, int c)
{
int diff = b - a;
if (diff >= 0)
{
if (diff > 1024) {
diff = -(2048 - diff);
}
}
else if (diff < -1024)
{
diff += 2048;
}
if (abs(diff) > c)
{
if (diff < 0) {
return -diff;
}
diff = c;
}
return diff;
}
END_PS_NS