mirror of
https://github.com/ZDoom/Raze.git
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673a913f92
Mainly remembering the game list's initial setting.
282 lines
9.1 KiB
C++
282 lines
9.1 KiB
C++
#include "launcherwindow.h"
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#include "v_video.h"
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#include "version.h"
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#include "i_interface.h"
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#include <zwidget/core/image.h>
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#include <zwidget/window/window.h>
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#include <zwidget/widgets/textedit/textedit.h>
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#include <zwidget/widgets/listview/listview.h>
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#include <zwidget/widgets/imagebox/imagebox.h>
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#include <zwidget/widgets/textlabel/textlabel.h>
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#include <zwidget/widgets/pushbutton/pushbutton.h>
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#include <zwidget/widgets/checkboxlabel/checkboxlabel.h>
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#include <zwidget/widgets/lineedit/lineedit.h>
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#ifdef RENDER_BACKENDS
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EXTERN_CVAR(Int, vid_preferbackend);
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#endif
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EXTERN_CVAR(Bool, queryiwad);
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int LauncherWindow::ExecModal(WadStuff* wads, int numwads, int defaultiwad, int* autoloadflags)
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{
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Size screenSize = GetScreenSize();
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double windowWidth = 615.0;
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double windowHeight = 668.0;
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auto launcher = std::make_unique<LauncherWindow>(wads, numwads, defaultiwad, autoloadflags);
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launcher->SetFrameGeometry((screenSize.width - windowWidth) * 0.5, (screenSize.height - windowHeight) * 0.5, windowWidth, windowHeight);
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launcher->Show();
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DisplayWindow::RunLoop();
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return launcher->ExecResult;
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}
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LauncherWindow::LauncherWindow(WadStuff* wads, int numwads, int defaultiwad, int* autoloadflags) : Widget(nullptr, WidgetType::Window), AutoloadFlags(autoloadflags)
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{
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SetWindowBackground(Colorf::fromRgba8(51, 51, 51));
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SetWindowBorderColor(Colorf::fromRgba8(51, 51, 51));
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SetWindowCaptionColor(Colorf::fromRgba8(33, 33, 33));
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SetWindowCaptionTextColor(Colorf::fromRgba8(226, 223, 219));
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SetWindowTitle(GAMENAME);
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Logo = new ImageBox(this);
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WelcomeLabel = new TextLabel(this);
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VersionLabel = new TextLabel(this);
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SelectLabel = new TextLabel(this);
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GeneralLabel = new TextLabel(this);
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//ExtrasLabel = new TextLabel(this);
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ParametersLabel = new TextLabel(this);
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FullscreenCheckbox = new CheckboxLabel(this);
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DisableAutoloadCheckbox = new CheckboxLabel(this);
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DontAskAgainCheckbox = new CheckboxLabel(this);
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/*
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LightsCheckbox = new CheckboxLabel(this);
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BrightmapsCheckbox = new CheckboxLabel(this);
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WidescreenCheckbox = new CheckboxLabel(this);
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*/
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PlayButton = new PushButton(this);
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ExitButton = new PushButton(this);
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GamesList = new ListView(this);
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ParametersEdit = new LineEdit(this);
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PlayButton->OnClick = [=]() { OnPlayButtonClicked(); };
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ExitButton->OnClick = [=]() { OnExitButtonClicked(); };
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GamesList->OnActivated = [=]() { OnGamesListActivated(); };
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SelectLabel->SetText("Select which game file to run.");
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PlayButton->SetText("Play Game");
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ExitButton->SetText("Exit");
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GeneralLabel->SetText("General");
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//ExtrasLabel->SetText("Extra Graphics");
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FullscreenCheckbox->SetText("Fullscreen");
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DisableAutoloadCheckbox->SetText("Disable autoload");
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DontAskAgainCheckbox->SetText("Don't ask me again");
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/*
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LightsCheckbox->SetText("Lights");
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BrightmapsCheckbox->SetText("Brightmaps");
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WidescreenCheckbox->SetText("Widescreen");
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*/
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ParametersLabel->SetText("Additional Parameters:");
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#ifdef RENDER_BACKENDS
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BackendLabel = new TextLabel(this);
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VulkanCheckbox = new CheckboxLabel(this);
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OpenGLCheckbox = new CheckboxLabel(this);
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GLESCheckbox = new CheckboxLabel(this);
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BackendLabel->SetText("Render Backend");
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VulkanCheckbox->SetText("Vulkan");
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OpenGLCheckbox->SetText("OpenGL");
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GLESCheckbox->SetText("OpenGL ES");
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#endif
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FString welcomeText, versionText;
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welcomeText.Format("Welcome to %s!", GAMENAME);
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versionText.Format("Version %s.", GetVersionString());
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WelcomeLabel->SetText(welcomeText.GetChars());
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VersionLabel->SetText(versionText.GetChars());
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FullscreenCheckbox->SetChecked(vid_fullscreen);
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DontAskAgainCheckbox->SetChecked(!queryiwad);
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int flags = *autoloadflags;
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DisableAutoloadCheckbox->SetChecked(flags & 1);
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/*
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LightsCheckbox->SetChecked(flags & 2);
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BrightmapsCheckbox->SetChecked(flags & 4);
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WidescreenCheckbox->SetChecked(flags & 8);
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*/
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#ifdef RENDER_BACKENDS
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OpenGLCheckbox->SetRadioStyle(true);
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VulkanCheckbox->SetRadioStyle(true);
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GLESCheckbox->SetRadioStyle(true);
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OpenGLCheckbox->FuncChanged = [this](bool on) { if (on) { VulkanCheckbox->SetChecked(false); GLESCheckbox->SetChecked(false); }};
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VulkanCheckbox->FuncChanged = [this](bool on) { if (on) { OpenGLCheckbox->SetChecked(false); GLESCheckbox->SetChecked(false); }};
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GLESCheckbox->FuncChanged = [this](bool on) { if (on) { VulkanCheckbox->SetChecked(false); OpenGLCheckbox->SetChecked(false); }};
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switch (vid_preferbackend)
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{
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case 0:
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OpenGLCheckbox->SetChecked(true);
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break;
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case 1:
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VulkanCheckbox->SetChecked(true);
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break;
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case 2:
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GLESCheckbox->SetChecked(true);
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break;
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}
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#endif
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for (int i = 0; i < numwads; i++)
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{
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const char* filepart = strrchr(wads[i].Path.GetChars(), '/');
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if (filepart == NULL)
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filepart = wads[i].Path.GetChars();
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else
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filepart++;
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FString work;
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if (*filepart) work.Format("%s (%s)", wads[i].Name.GetChars(), filepart);
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else work = wads[i].Name.GetChars();
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GamesList->AddItem(work.GetChars());
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}
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if (defaultiwad >= 0 && defaultiwad < numwads)
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{
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GamesList->SetSelectedItem(defaultiwad);
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GamesList->ScrollToItem(defaultiwad);
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}
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Logo->SetImage(Image::LoadResource("widgets/banner.png"));
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GamesList->SetFocus();
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}
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void LauncherWindow::OnClose()
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{
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OnExitButtonClicked();
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}
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void LauncherWindow::OnPlayButtonClicked()
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{
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vid_fullscreen = FullscreenCheckbox->GetChecked();
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queryiwad = !DontAskAgainCheckbox->GetChecked();
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int flags = 0;
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if (DisableAutoloadCheckbox->GetChecked()) flags |= 1;
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/*
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if (LightsCheckbox->GetChecked()) flags |= 2;
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if (BrightmapsCheckbox->GetChecked()) flags |= 4;
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if (WidescreenCheckbox->GetChecked()) flags |= 8;
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*/
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*AutoloadFlags = flags;
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#ifdef RENDER_BACKENDS
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int v = 1;
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if (OpenGLCheckbox->GetChecked()) v = 0;
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else if (VulkanCheckbox->GetChecked()) v = 1;
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else if (GLESCheckbox->GetChecked()) v = 2;
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if (v != vid_preferbackend) vid_preferbackend = v;
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#endif
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std::string extraargs = ParametersEdit->GetText();
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if (!extraargs.empty())
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{
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// To do: restart the process like the cocoa backend is doing?
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}
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ExecResult = GamesList->GetSelectedItem();
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DisplayWindow::ExitLoop();
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}
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void LauncherWindow::OnExitButtonClicked()
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{
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ExecResult = -1;
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DisplayWindow::ExitLoop();
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}
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void LauncherWindow::OnGamesListActivated()
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{
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OnPlayButtonClicked();
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}
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void LauncherWindow::OnGeometryChanged()
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{
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double y = 0.0;
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Logo->SetFrameGeometry(0.0, y, GetWidth(), Logo->GetPreferredHeight());
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y += Logo->GetPreferredHeight();
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y += 10.0;
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WelcomeLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, WelcomeLabel->GetPreferredHeight());
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y += WelcomeLabel->GetPreferredHeight();
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VersionLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, VersionLabel->GetPreferredHeight());
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y += VersionLabel->GetPreferredHeight();
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y += 10.0;
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SelectLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, SelectLabel->GetPreferredHeight());
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y += SelectLabel->GetPreferredHeight();
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double listViewTop = y + 10.0;
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y = GetHeight() - 15.0 - PlayButton->GetPreferredHeight();
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PlayButton->SetFrameGeometry(20.0, y, 120.0, PlayButton->GetPreferredHeight());
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ExitButton->SetFrameGeometry(GetWidth() - 20.0 - 120.0, y, 120.0, PlayButton->GetPreferredHeight());
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y -= 20.0;
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double editHeight = 24.0;
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y -= editHeight;
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ParametersEdit->SetFrameGeometry(20.0, y, GetWidth() - 40.0, editHeight);
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y -= 5.0;
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double labelHeight = ParametersLabel->GetPreferredHeight();
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y -= labelHeight;
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ParametersLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, labelHeight);
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y -= 10.0;
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double panelWidth = 150.0;
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#ifdef RENDER_BACKENDS
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auto yy = y;
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y -= GLESCheckbox->GetPreferredHeight();
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double x = GetWidth() - 20.0 - panelWidth;
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GLESCheckbox->SetFrameGeometry(x, y, 190.0, GLESCheckbox->GetPreferredHeight());
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y -= OpenGLCheckbox->GetPreferredHeight();
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OpenGLCheckbox->SetFrameGeometry(x, y, 190.0, OpenGLCheckbox->GetPreferredHeight());
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y -= VulkanCheckbox->GetPreferredHeight();
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VulkanCheckbox->SetFrameGeometry(x, y, 190.0, VulkanCheckbox->GetPreferredHeight());
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y -= BackendLabel->GetPreferredHeight();
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BackendLabel->SetFrameGeometry(x, y, 190.0, BackendLabel->GetPreferredHeight());
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y = yy;
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#endif
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y -= DontAskAgainCheckbox->GetPreferredHeight();
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DontAskAgainCheckbox->SetFrameGeometry(20.0, y, 190.0, DontAskAgainCheckbox->GetPreferredHeight());
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//WidescreenCheckbox->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, WidescreenCheckbox->GetPreferredHeight());
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y -= DisableAutoloadCheckbox->GetPreferredHeight();
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DisableAutoloadCheckbox->SetFrameGeometry(20.0, y, 190.0, DisableAutoloadCheckbox->GetPreferredHeight());
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//BrightmapsCheckbox->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, BrightmapsCheckbox->GetPreferredHeight());
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y -= FullscreenCheckbox->GetPreferredHeight();
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FullscreenCheckbox->SetFrameGeometry(20.0, y, 190.0, FullscreenCheckbox->GetPreferredHeight());
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//LightsCheckbox->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, LightsCheckbox->GetPreferredHeight());
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y -= GeneralLabel->GetPreferredHeight();
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GeneralLabel->SetFrameGeometry(20.0, y, 190.0, GeneralLabel->GetPreferredHeight());
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//ExtrasLabel->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, ExtrasLabel->GetPreferredHeight());
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double listViewBottom = y - 10.0;
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GamesList->SetFrameGeometry(20.0, listViewTop, GetWidth() - 40.0, std::max(listViewBottom - listViewTop, 0.0));
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}
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