mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
816 lines
20 KiB
C++
816 lines
20 KiB
C++
/*
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** movieplayer.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "types.h"
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#include "screenjob.h"
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#include "i_time.h"
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#include "v_2ddrawer.h"
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#include "animlib.h"
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#include "v_draw.h"
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#include "s_soundinternal.h"
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#include "animtexture.h"
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#include "gamestate.h"
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#include "SmackerDecoder.h"
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#include "playmve.h"
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#include <vpx/vpx_decoder.h>
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#include <vpx/vp8dx.h>
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#include "filesystem.h"
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#include "vm.h"
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#include "printf.h"
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class MoviePlayer
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{
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protected:
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enum EMovieFlags
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{
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NOSOUNDCUTOFF = 1,
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FIXEDVIEWPORT = 2, // Forces fixed 640x480 screen size like for Blood's intros.
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};
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int flags;
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public:
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virtual void Start() {}
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virtual bool Frame(uint64_t clock) = 0;
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virtual void Stop() {}
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virtual ~MoviePlayer() = default;
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virtual FTextureID GetTexture() = 0;
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class AnmPlayer : public MoviePlayer
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{
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// This doesn't need its own class type
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anim_t anim;
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TArray<uint8_t> buffer;
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int numframes = 0;
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int curframe = 1;
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int frametime = 0;
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int nextframetime = 0;
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AnimTextures animtex;
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const TArray<int> animSnd;
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int frameTicks[3];
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public:
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bool isvalid() { return numframes > 0; }
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AnmPlayer(FileReader& fr, TArray<int>& ans, const int *frameticks, int flags_)
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: animSnd(std::move(ans))
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{
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memcpy(frameTicks, frameticks, 3 * sizeof(int));
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flags = flags_;
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buffer = fr.ReadPadded(1);
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fr.Close();
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if (ANIM_LoadAnim(&anim, buffer.Data(), buffer.Size() - 1) < 0)
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{
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return;
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}
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numframes = ANIM_NumFrames(&anim);
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animtex.SetSize(AnimTexture::Paletted, 320, 200);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool Frame(uint64_t clock) override
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{
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int currentclock = int(clock * 120 / 1'000'000'000);
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if (currentclock < nextframetime - 1)
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{
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return true;
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}
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animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
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frametime = currentclock;
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int delay = 20;
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if (curframe == 1) delay = frameTicks[0];
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else if (curframe < numframes - 2) delay = frameTicks[1];
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else delay = frameTicks[2];
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nextframetime += delay;
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bool nostopsound = (flags & NOSOUNDCUTOFF);
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for (unsigned i = 0; i < animSnd.Size(); i+=2)
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{
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if (animSnd[i] == curframe)
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{
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int sound = animSnd[i+1];
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if (sound == -1)
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soundEngine->StopAllChannels();
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else
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE);
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}
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}
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if (!nostopsound && curframe == numframes && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, -1)) return true;
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curframe++;
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return curframe < numframes;
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}
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void Stop() override
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{
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bool nostopsound = (flags & NOSOUNDCUTOFF);
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if (!nostopsound) soundEngine->StopAllChannels();
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}
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~AnmPlayer()
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{
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buffer.Reset();
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animtex.Clean();
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}
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FTextureID GetTexture() override
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{
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return animtex.GetFrameID();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class MvePlayer : public MoviePlayer
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{
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InterplayDecoder decoder;
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bool failed = false;
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public:
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bool isvalid() { return !failed; }
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MvePlayer(FileReader& fr) : decoder(SoundEnabled())
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{
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failed = !decoder.Open(fr);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool Frame(uint64_t clock) override
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{
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if (failed) return false;
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bool playon = decoder.RunFrame(clock);
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return playon;
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}
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~MvePlayer()
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{
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decoder.Close();
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}
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FTextureID GetTexture() override
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{
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return decoder.animTex().GetFrameID();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class VpxPlayer : public MoviePlayer
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{
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bool failed = false;
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FileReader fr;
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AnimTextures animtex;
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const TArray<int> animSnd;
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unsigned width, height;
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TArray<uint8_t> Pic;
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TArray<uint8_t> readBuf;
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vpx_codec_ctx_t codec{};
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vpx_codec_iter_t iter = nullptr;
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uint32_t convnumer;
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uint32_t convdenom;
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uint64_t nsecsperframe;
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uint64_t nextframetime;
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int decstate = 0;
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int framenum = 0;
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int numframes;
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int lastsoundframe = -1;
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public:
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int soundtrack = -1;
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public:
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bool isvalid() { return !failed; }
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VpxPlayer(FileReader& fr_, TArray<int>& animSnd_, int flags_, int origframedelay, FString& error) : animSnd(std::move(animSnd_))
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{
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fr = std::move(fr_);
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flags = flags_;
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if (!ReadIVFHeader(origframedelay))
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{
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// We should never get here, because any file failing this has been eliminated before this constructor got called.
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error.Format("Failed reading IVF header\n");
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failed = true;
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}
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Pic.Resize(width * height * 4);
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// Todo: Support VP9 as well?
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vpx_codec_dec_cfg_t cfg = { 1, width, height };
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if (vpx_codec_dec_init(&codec, &vpx_codec_vp8_dx_algo, &cfg, 0))
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{
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error.Format("Error initializing VPX codec.\n");
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failed = true;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ReadIVFHeader(int origframedelay)
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{
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// IVF format: http://wiki.multimedia.cx/index.php?title=IVF
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uint32_t magic; fr.Read(&magic, 4); // do not byte swap!
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if (magic != MAKE_ID('D', 'K', 'I', 'F')) return false;
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uint16_t version = fr.ReadUInt16();
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if (version != 0) return false;
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uint16_t length = fr.ReadUInt16();
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if (length != 32) return false;
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fr.Read(&magic, 4);
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if (magic != MAKE_ID('V', 'P', '8', '0')) return false;
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width = fr.ReadUInt16();
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height = fr.ReadUInt16();
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uint32_t fpsdenominator = fr.ReadUInt32();
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uint32_t fpsnumerator = fr.ReadUInt32();
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numframes = fr.ReadUInt32();
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if (numframes == 0) return false;
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fr.Seek(4, FileReader::SeekCur);
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if (fpsdenominator > 1000 || fpsnumerator == 0 || fpsdenominator == 0)
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{
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// default to 30 fps if the header does not provide useful info.
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fpsdenominator = 30;
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fpsnumerator = 1;
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}
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convnumer = 120 * fpsnumerator;
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convdenom = fpsdenominator * origframedelay;
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nsecsperframe = int64_t(fpsnumerator) * 1'000'000'000 / fpsdenominator;
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nextframetime = 0;
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ReadFrame()
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{
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int corrupted = 0;
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int framesize = fr.ReadInt32();
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fr.Seek(8, FileReader::SeekCur);
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if (framesize == 0) return false;
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readBuf.Resize(framesize);
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if (fr.Read(readBuf.Data(), framesize) != framesize) return false;
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if (vpx_codec_decode(&codec, readBuf.Data(), readBuf.Size(), NULL, 0) != VPX_CODEC_OK) return false;
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if (vpx_codec_control(&codec, VP8D_GET_FRAME_CORRUPTED, &corrupted) != VPX_CODEC_OK) return false;
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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vpx_image_t *GetFrameData()
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{
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vpx_image_t *img;
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do
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{
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if (decstate == 0) // first time / begin
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{
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if (!ReadFrame()) return nullptr;
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decstate = 1;
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}
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img = vpx_codec_get_frame(&codec, &iter);
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if (img == nullptr)
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{
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decstate = 0;
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iter = nullptr;
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}
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} while (img == nullptr);
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return img->d_w == width && img->d_h == height? img : nullptr;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SetPixel(uint8_t* dest, uint8_t y, uint8_t u, uint8_t v)
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{
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dest[0] = y;
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dest[1] = u;
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dest[2] = v;
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}
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bool CreateNextFrame()
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{
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auto img = GetFrameData();
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if (!img) return false;
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uint8_t const* const yplane = img->planes[VPX_PLANE_Y];
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uint8_t const* const uplane = img->planes[VPX_PLANE_U];
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uint8_t const* const vplane = img->planes[VPX_PLANE_V];
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const int ystride = img->stride[VPX_PLANE_Y];
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const int ustride = img->stride[VPX_PLANE_U];
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const int vstride = img->stride[VPX_PLANE_V];
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for (unsigned int y = 0; y < height; y++)
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{
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for (unsigned int x = 0; x < width; x++)
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{
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uint8_t u = uplane[ustride * (y >> 1) + (x >> 1)];
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uint8_t v = vplane[vstride * (y >> 1) + (x >> 1)];
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SetPixel(&Pic[(x + y * width) << 2], yplane[ystride * y + x], u, v);
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}
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}
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void Start() override
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{
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if (soundtrack > 0)
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{
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S_ChangeMusic(fileSystem.GetFileFullName(soundtrack, false), 0, false);
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}
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animtex.SetSize(AnimTexture::YUV, width, height);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool Frame(uint64_t clock) override
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{
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bool stop = false;
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if (clock > nextframetime)
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{
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nextframetime += nsecsperframe;
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if (!CreateNextFrame())
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{
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Printf(PRINT_BOLD, "Failed reading next frame\n");
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stop = true;
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}
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else
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{
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animtex.SetFrame(nullptr, Pic.Data());
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}
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framenum++;
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if (framenum >= numframes) stop = true;
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bool nostopsound = (flags & NOSOUNDCUTOFF);
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int soundframe = convdenom ? Scale(framenum, convnumer, convdenom) : framenum;
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if (soundframe > lastsoundframe)
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{
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if (soundtrack == -1)
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{
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for (unsigned i = 0; i < animSnd.Size(); i += 2)
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{
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if (animSnd[i] == soundframe)
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{
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int sound = animSnd[i + 1];
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if (sound == -1)
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soundEngine->StopAllChannels();
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else
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE);
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}
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}
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}
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lastsoundframe = soundframe;
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}
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}
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return !stop;
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}
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void Stop()
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{
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S_StopMusic(true);
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bool nostopsound = (flags & NOSOUNDCUTOFF);
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if (!nostopsound) soundEngine->StopAllChannels();
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}
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~VpxPlayer()
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{
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vpx_codec_destroy(&codec);
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animtex.Clean();
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}
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FTextureID GetTexture() override
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{
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return animtex.GetFrameID();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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struct AudioData
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{
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int hFx;
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SmackerAudioInfo inf;
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int16_t samples[6000 * 20]; // must be a multiple of the stream buffer size and larger than the initial chunk of audio
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int nWrite;
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int nRead;
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};
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class SmkPlayer : public MoviePlayer
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{
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SmackerHandle hSMK{};
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int numAudioTracks;
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AudioData adata;
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uint32_t nWidth, nHeight;
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uint8_t palette[768];
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AnimTextures animtex;
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TArray<uint8_t> pFrame;
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TArray<uint8_t> audioBuffer;
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int nFrames;
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bool fullscreenScale;
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uint64_t nFrameNs;
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int nFrame = 0;
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const TArray<int> animSnd;
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FString filename;
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SoundStream* stream = nullptr;
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bool hassound = false;
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public:
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bool isvalid() { return hSMK.isValid; }
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static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata)
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{
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SmkPlayer* pId = (SmkPlayer*)userdata;
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memcpy(buff, &pId->adata.samples[pId->adata.nRead], len);
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pId->adata.nRead += len / 2;
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if (pId->adata.nRead >= (int)countof(pId->adata.samples)) pId->adata.nRead = 0;
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return true;
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}
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void copy8bitSamples(unsigned count)
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{
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for (unsigned i = 0; i < count; i++)
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{
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adata.samples[adata.nWrite] = (audioBuffer[i] - 128) << 8;
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if (++adata.nWrite >= (int)countof(adata.samples)) adata.nWrite = 0;
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}
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}
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void copy16bitSamples(unsigned count)
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{
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auto ptr = (uint16_t*)audioBuffer.Data();
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for (unsigned i = 0; i < count/2; i++)
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{
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adata.samples[adata.nWrite] = *ptr++;
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if (++adata.nWrite >= (int)countof(adata.samples)) adata.nWrite = 0;
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}
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}
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SmkPlayer(const char *fn, TArray<int>& ans, int flags_) : animSnd(std::move(ans))
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{
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hSMK = Smacker_Open(fn);
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if (!hSMK.isValid)
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{
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return;
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}
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flags = flags_;
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Smacker_GetFrameSize(hSMK, nWidth, nHeight);
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pFrame.Resize(nWidth * nHeight + max(nWidth, nHeight));
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float frameRate = Smacker_GetFrameRate(hSMK);
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nFrameNs = uint64_t(1'000'000'000 / frameRate);
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nFrames = Smacker_GetNumFrames(hSMK);
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Smacker_GetPalette(hSMK, palette);
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numAudioTracks = Smacker_GetNumAudioTracks(hSMK);
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if (numAudioTracks)
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{
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adata.nWrite = 0;
|
|
adata.nRead = 0;
|
|
adata.inf = Smacker_GetAudioTrackDetails(hSMK, 0);
|
|
if (adata.inf.idealBufferSize > 0)
|
|
{
|
|
audioBuffer.Resize(adata.inf.idealBufferSize);
|
|
auto read = Smacker_GetAudioData(hSMK, 0, (int16_t*)audioBuffer.Data());
|
|
if (adata.inf.bitsPerSample == 8) copy8bitSamples(read);
|
|
else copy16bitSamples(read);
|
|
hassound = true;
|
|
}
|
|
}
|
|
if (!hassound)
|
|
{
|
|
adata.inf = {};
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void Start() override
|
|
{
|
|
animtex.SetSize(AnimTexture::Paletted, nWidth, nHeight);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
bool Frame(uint64_t clock) override
|
|
{
|
|
int frame = int(clock / nFrameNs);
|
|
|
|
twod->ClearScreen();
|
|
if (frame > nFrame)
|
|
{
|
|
Smacker_GetPalette(hSMK, palette);
|
|
Smacker_GetFrame(hSMK, pFrame.Data());
|
|
animtex.SetFrame(palette, pFrame.Data());
|
|
if (numAudioTracks && SoundEnabled())
|
|
{
|
|
auto read = Smacker_GetAudioData(hSMK, 0, (int16_t*)audioBuffer.Data());
|
|
if (adata.inf.bitsPerSample == 8) copy8bitSamples(read);
|
|
else copy16bitSamples(read);
|
|
if (!stream && read) // the sound may not start in the first frame, but the stream cannot start without any sound data present.
|
|
stream = S_CreateCustomStream(6000, adata.inf.sampleRate, adata.inf.nChannels, StreamCallbackFunc, this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (frame > nFrame)
|
|
{
|
|
nFrame++;
|
|
Smacker_GetNextFrame(hSMK);
|
|
bool nostopsound = (flags & NOSOUNDCUTOFF);
|
|
if (!hassound) for (unsigned i = 0; i < animSnd.Size(); i += 2)
|
|
{
|
|
if (animSnd[i] == nFrame)
|
|
{
|
|
int sound = animSnd[i + 1];
|
|
if (sound == -1)
|
|
soundEngine->StopAllChannels();
|
|
else
|
|
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE);
|
|
}
|
|
}
|
|
}
|
|
|
|
return nFrame < nFrames;
|
|
}
|
|
|
|
void Stop() override
|
|
{
|
|
if (stream) S_StopCustomStream(stream);
|
|
bool nostopsound = (flags & NOSOUNDCUTOFF);
|
|
if (!nostopsound && !hassound) soundEngine->StopAllChannels();
|
|
}
|
|
|
|
~SmkPlayer()
|
|
{
|
|
Smacker_Close(hSMK);
|
|
animtex.Clean();
|
|
}
|
|
|
|
FTextureID GetTexture() override
|
|
{
|
|
return animtex.GetFrameID();
|
|
}
|
|
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
MoviePlayer* OpenMovie(const char* filename, TArray<int>& ans, const int* frameticks, int flags, FString& error)
|
|
{
|
|
FileReader fr;
|
|
// first try as .ivf - but only if sounds are provided - the decoder is video only.
|
|
if (ans.Size())
|
|
{
|
|
auto fn = StripExtension(filename);
|
|
DefaultExtension(fn, ".ivf");
|
|
fr = fileSystem.OpenFileReader(fn);
|
|
}
|
|
|
|
if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename);
|
|
if (!fr.isOpen())
|
|
{
|
|
size_t nLen = strlen(filename);
|
|
// Strip the drive letter and retry.
|
|
if (nLen >= 3 && isalpha(filename[0]) && filename[1] == ':' && filename[2] == '/')
|
|
{
|
|
filename += 3;
|
|
fr = fileSystem.OpenFileReader(filename);
|
|
}
|
|
if (!fr.isOpen())
|
|
{
|
|
error.Format("%s: Unable to open video\n", filename);
|
|
return nullptr;
|
|
}
|
|
}
|
|
char id[20] = {};
|
|
|
|
fr.Read(&id, 20);
|
|
fr.Seek(-20, FileReader::SeekCur);
|
|
|
|
if (!memcmp(id, "LPF ", 4))
|
|
{
|
|
auto anm = new AnmPlayer(fr, ans, frameticks, flags);
|
|
if (!anm->isvalid())
|
|
{
|
|
error.Format("%s: invalid ANM file.\n", filename);
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "SMK2", 4))
|
|
{
|
|
fr.Close();
|
|
auto anm = new SmkPlayer(filename, ans, flags);
|
|
if (!anm->isvalid())
|
|
{
|
|
error.Format("%s: invalid SMK file.\n", filename);
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "Interplay MVE File", 18))
|
|
{
|
|
auto anm = new MvePlayer(fr);
|
|
if (!anm->isvalid())
|
|
{
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "DKIF\0\0 \0VP80", 12))
|
|
{
|
|
auto anm = new VpxPlayer(fr, ans, frameticks ? frameticks[1] : 0, flags, error);
|
|
if (!anm->isvalid())
|
|
{
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
// VPX files have no sound track, so look for a same-named sound file with a known extension as the soundtrack to be played.
|
|
static const char* knownSoundExts[] = { "OGG", "FLAC", "MP3", "OPUS", "WAV" };
|
|
FString name = StripExtension(filename);
|
|
anm->soundtrack = fileSystem.FindFileWithExtensions(name, knownSoundExts, countof(knownSoundExts));
|
|
return anm;
|
|
}
|
|
// add more formats here.
|
|
else
|
|
{
|
|
error.Format("%s: Unknown video format\n", filename);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
DEFINE_ACTION_FUNCTION(_MoviePlayer, Create)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_STRING(filename);
|
|
PARAM_POINTER(sndinf, TArray<int>);
|
|
PARAM_INT(flags);
|
|
PARAM_INT(frametime);
|
|
PARAM_INT(firstframetime);
|
|
PARAM_INT(lastframetime);
|
|
|
|
FString error;
|
|
if (firstframetime == -1) firstframetime = frametime;
|
|
if (lastframetime == -1) lastframetime = frametime;
|
|
int frametimes[] = { firstframetime, frametime, lastframetime };
|
|
auto movie = OpenMovie(filename, *sndinf, frametime == -1? nullptr : frametimes, flags, error);
|
|
if (!movie)
|
|
{
|
|
Printf(TEXTCOLOR_YELLOW "%s", error.GetChars());
|
|
}
|
|
ACTION_RETURN_POINTER(movie);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_MoviePlayer, Start)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
|
|
I_FreezeTime(true);
|
|
self->Start();
|
|
I_FreezeTime(false);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_MoviePlayer, Frame)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
|
|
PARAM_FLOAT(clock);
|
|
ACTION_RETURN_INT(self->Frame(int64_t(clock)));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_MoviePlayer, Destroy)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
|
|
self->Stop();
|
|
delete self;
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_MoviePlayer, GetTexture)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
|
|
ACTION_RETURN_INT(self->GetTexture().GetIndex());
|
|
}
|