mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
721 lines
16 KiB
C++
721 lines
16 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_r.h"
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#include "mapinfo.h"
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#include "dukeactor.h"
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#include "precache.h"
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BEGIN_DUKE_NS
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static inline void tloadtile(int tilenum, int palnum = 0)
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{
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markTileForPrecache(tilenum, palnum);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void cachespritenum(DDukeActor* actor)
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{
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int maxc;
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int j;
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int pal = actor->spr.pal;
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if (ud.monsters_off && badguy(actor)) return;
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maxc = 1;
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switch (actor->spr.picnum)
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{
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case RTILE_HYDRENT:
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tloadtile(RTILE_BROKEFIREHYDRENT);
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for (j = RTILE_TOILETWATER; j < (RTILE_TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case RTILE_TOILETSEAT:
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case RTILE_TOILET2:
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tloadtile(actor->spr.picnum, pal);
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break;
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case RTILE_TOILET:
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tloadtile(RTILE_TOILETBROKE);
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for (j = RTILE_TOILETWATER; j < (RTILE_TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case RTILE_STALL:
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tloadtile(RTILE_STALLBROKE);
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for (j = RTILE_TOILETWATER; j < (RTILE_TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case RTILE_FORCERIPPLE:
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maxc = 9;
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break;
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case RTILE_RUBBERCAN:
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maxc = 2;
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break;
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case RTILE_TOILETWATER:
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maxc = 4;
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break;
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case RTILE_BUBBASTAND:
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for (j = RTILE_BUBBASCRATCH; j <= (RTILE_BUBBASCRATCH + 47); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_SBSWIPE:
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if (isRRRA())
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for (j = RTILE_SBSWIPE; j <= (RTILE_SBSWIPE + 29); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_COOT:
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for (j = RTILE_COOT; j <= (RTILE_COOT + 217); j++)
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tloadtile(j, pal);
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for (j = RTILE_COOTJIBA; j < RTILE_COOTJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_LTH:
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maxc = 105;
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for (j = RTILE_LTH; j < (RTILE_LTH + maxc); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_BILLYRAY:
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maxc = 144;
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for (j = RTILE_BILLYWALK; j < (RTILE_BILLYWALK + maxc); j++)
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tloadtile(j, pal);
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for (j = RTILE_BILLYJIBA; j <= RTILE_BILLYJIBB + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_COW:
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maxc = 56;
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for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_DOGRUN:
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for (j = RTILE_DOGATTACK; j <= RTILE_DOGATTACK + 35; j++)
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tloadtile(j, pal);
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for (j = RTILE_DOGRUN; j <= RTILE_DOGRUN + 80; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_RABBIT:
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if (isRRRA())
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{
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for (j = RTILE_RABBIT; j <= RTILE_RABBIT + 54; j++)
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tloadtile(j, pal);
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for (j = RTILE_RABBIT + 56; j <= RTILE_RABBIT + 56 + 49; j++)
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tloadtile(j, pal);
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for (j = RTILE_RABBIT + 56; j <= RTILE_RABBIT + 56 + 49; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_BIKERB:
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case RTILE_BIKERBV2:
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if (isRRRA())
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{
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for (j = RTILE_BIKERB; j <= RTILE_BIKERB + 104; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_BIKER:
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if (isRRRA())
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{
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for (j = RTILE_BIKER; j <= RTILE_BIKER + 116; j++)
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tloadtile(j, pal);
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for (j = RTILE_BIKER + 150; j <= RTILE_BIKER + 150 + 104; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_CHEER:
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if (isRRRA())
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{
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for (j = RTILE_CHEER; j <= RTILE_CHEER + 44; j++)
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tloadtile(j, pal);
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for (j = RTILE_CHEER + 47; j <= RTILE_CHEER + 47 + 211; j++)
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tloadtile(j, pal);
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for (j = RTILE_CHEER + 262; j <= RTILE_CHEER + 262 + 72; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_CHEERB:
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if (isRRRA())
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{
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for (j = RTILE_CHEERB; j <= RTILE_CHEERB + 83; j++)
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tloadtile(j, pal);
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for (j = RTILE_CHEERB + 157; j <= RTILE_CHEERB + 157 + 83; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_MAMA:
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if (isRRRA())
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{
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for (j = RTILE_MAMA; j <= RTILE_MAMA + 78; j++)
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tloadtile(j, pal);
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for (j = RTILE_MAMA + 80; j <= RTILE_MAMA + 80 + 7; j++)
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tloadtile(j, pal);
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for (j = RTILE_MAMA + 90; j <= RTILE_MAMA + 90 + 94; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_CHEERBOAT:
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if (isRRRA())
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{
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tloadtile(RTILE_CHEERBOAT);
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maxc = 0;
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}
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break;
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case RTILE_HULKBOAT:
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if (isRRRA())
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{
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tloadtile(RTILE_HULKBOAT);
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maxc = 0;
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}
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break;
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case RTILE_MINIONBOAT:
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if (isRRRA())
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{
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tloadtile(RTILE_MINIONBOAT);
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maxc = 0;
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}
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break;
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case RTILE_BILLYPLAY:
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if (isRRRA())
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{
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for (j = RTILE_BILLYPLAY; j <= RTILE_BILLYPLAY + 2; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_COOTPLAY:
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if (isRRRA())
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{
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for (j = RTILE_COOTPLAY; j <= RTILE_COOTPLAY + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_PIG:
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case RTILE_PIGSTAYPUT:
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maxc = 68;
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break;
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case RTILE_TORNADO:
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maxc = 7;
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break;
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case RTILE_HEN:
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case RTILE_HENSTAND:
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maxc = 34;
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break;
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case RTILE_APLAYER:
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maxc = 0;
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if (ud.multimode > 1)
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{
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maxc = 5;
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for (j = RTILE_APLAYER; j < RTILE_APLAYER + 220; j++)
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tloadtile(j, pal);
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for (j = RTILE_DUKEGUN; j < RTILE_DUKELEG + 4; j++)
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tloadtile(j, pal);
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}
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break;
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case RTILE_ATOMICHEALTH:
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maxc = 14;
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break;
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case RTILE_DRONE:
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maxc = 6;
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break;
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case RTILE_EXPLODINGBARREL:
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maxc = 3;
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break;
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case RTILE_NUKEBARREL:
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maxc = 5;
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break;
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case RTILE_VIXEN:
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maxc = 214;
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for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_SBMOVE:
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if (!isRRRA())
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{
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maxc = 54;
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for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
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tloadtile(j, pal);
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maxc = 100;
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for (j = RTILE_SBMOVE; j < RTILE_SBMOVE + maxc; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case RTILE_HULK:
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maxc = 40;
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for (j = actor->spr.picnum - 41; j < actor->spr.picnum + maxc - 41; j++)
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tloadtile(j, pal);
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for (j = RTILE_HULKJIBA; j <= RTILE_HULKJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RTILE_MINION:
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maxc = 141;
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for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
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tloadtile(j, pal);
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for (j = RTILE_MINJIBA; j <= RTILE_MINJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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}
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for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++)
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tloadtile(j, pal);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void cachegoodsprites(void)
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{
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int i;
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tloadtile(RTILE_BOTTOMSTATUSBAR);
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if (ud.multimode > 1)
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{
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tloadtile(RTILE_FRAGBAR);
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}
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for (i = RTILE_FOOTPRINTS; i < RTILE_FOOTPRINTS + 3; i++)
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tloadtile(i);
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for (i = RTILE_BURNING; i < RTILE_BURNING + 14; i++)
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tloadtile(i);
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for (i = RTILE_FIRSTGUN; i < RTILE_FIRSTGUN + 10; i++)
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tloadtile(i);
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for (i = RTILE_EXPLOSION2; i < RTILE_EXPLOSION2 + 21; i++)
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tloadtile(i);
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tloadtile(RTILE_BULLETHOLE);
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for (i = RTILE_SHOTGUN; i < RTILE_SHOTGUN + 8; i++)
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tloadtile(i);
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tloadtile(RTILE_FOOTPRINTS);
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for (i = RTILE_JIBS1; i < (RTILE_JIBS5 + 5); i++)
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tloadtile(i);
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for (i = RTILE_SCRAP1; i < (RTILE_SCRAP1 + 19); i++)
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tloadtile(i);
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for (i = RTILE_SMALLSMOKE; i < (RTILE_SMALLSMOKE + 4); i++)
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tloadtile(i);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void cacheit_r(void)
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{
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if (!r_precache) return;
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cachegoodsprites();
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for (auto& wal : wall)
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{
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tloadtile(wal.wallpicnum, wal.pal);
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if(wal.overpicnum >= 0)
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tloadtile(wal.overpicnum, wal.pal);
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}
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for (auto& sect: sector)
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{
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tloadtile(sect.floorpicnum, sect.floorpal);
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tloadtile(sect.ceilingpicnum, sect.ceilingpal);
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DukeSectIterator it(§);
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while (auto act = it.Next())
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{
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if(act->spr.scale.X != 0 && act->spr.scale.Y != 0 && (act->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
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cachespritenum(act);
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}
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}
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precacheMarkedTiles();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void spriteinit_r(DDukeActor* actor, TArray<DDukeActor*>& actors)
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{
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bool res = initspriteforspawn(actor);
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if (res) spawninit_r(nullptr, actor, &actors);
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}
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void prelevel_r(int g, TArray<DDukeActor*>& actors)
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{
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player_struct* p;
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int i;
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int j;
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int lotaglist;
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TArray<short> lotags;
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int speed = 0;
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int dist;
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int sound;
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sound = 0;
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prelevel_common(g);
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p = &ps[screenpeek];
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if (currentLevel->gameflags & LEVEL_RR_CLEARMOONSHINE)
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ps[myconnectindex].steroids_amount = 0;
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if (isRRRA())
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{
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for(auto actor : actors)
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{
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if (!actor->exists()) continue;
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if (actor->spr.pal == 100)
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{
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if (numplayers > 1)
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actor->Destroy();
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else
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actor->spr.pal = 0;
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}
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else if (actor->spr.pal == 101)
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{
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actor->spr.extra = 0;
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actor->spr.hitag = 1;
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actor->spr.pal = 0;
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ChangeActorStat(actor, STAT_BOBBING);
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}
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}
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}
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for (auto§: sector)
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{
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auto sectp = §
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if (sectp->ceilingpicnum == RTILE_RRTHUNDERSKY)
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thunderon = 1;
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switch (sectp->lotag)
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{
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case ST_41_JAILDOOR:
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{
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DukeSectIterator it(sectp);
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dist = 0;
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while (auto act = it.Next())
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{
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if (act->GetClass()->TypeName == NAME_RedneckJaildoorDef)
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{
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dist = act->spr.lotag;
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speed = act->spr.hitag;
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act->Destroy();
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}
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if (act->GetClass()->TypeName == NAME_RedneckJaildoorSound)
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{
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sound = act->spr.lotag;
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act->Destroy();
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}
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}
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if (dist == 0)
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{
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// Oh no, we got an incomplete definition.
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if (sectindex(sectp) == 534 && currentLevel->levelNumber == 2007) // fix for bug in RR E2L7 Beaudry Mansion.
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{
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dist = 48;
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speed = 32;
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}
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}
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|
for(auto& osect: sector)
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{
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if (sectp->hitag == osect.hitag && &osect != sectp)
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{
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// & 32767 to avoid some ordering issues here.
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// Other code assumes that the lotag is always a sector effector type and can mask the high bit in.
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addjaildoor(dist, speed, sectp->hitag, osect.lotag & 32767, sound, &osect);
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}
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}
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break;
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}
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case ST_42_MINECART:
|
|
{
|
|
sectortype* childsectnum = nullptr;
|
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dist = 0;
|
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speed = 0;
|
|
DukeSectIterator it(sectp);
|
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while (auto act = it.Next())
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{
|
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if (act->GetClass()->TypeName == NAME_RedneckMinecartDef)
|
|
{
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dist = act->spr.lotag;
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speed = act->spr.hitag;
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DukeSpriteIterator itt;
|
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while(auto act1 = itt.Next())
|
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{
|
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if (act1->GetClass()->TypeName == NAME_RedneckMinecartInner)
|
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if (act1->spr.lotag == act->sectno()) // bad map format design... Should have used a tag instead...
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{
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childsectnum = act1->sector();
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act1->Destroy();
|
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}
|
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}
|
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act->Destroy();
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}
|
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if (act->GetClass()->TypeName == NAME_RedneckMinecartSound)
|
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{
|
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sound = act->spr.lotag;
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act->Destroy();
|
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}
|
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}
|
|
addminecart(dist, speed, sectp, sectp->hitag, sound, childsectnum);
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break;
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}
|
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}
|
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}
|
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|
|
DukeStatIterator it(STAT_DEFAULT);
|
|
while (auto ac = it.Next())
|
|
{
|
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LoadActor(ac, -1, -1);
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|
|
if (ac->spr.lotag == -1 && (ac->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL))
|
|
{
|
|
ps[0].Exit = ac->spr.pos.XY();
|
|
}
|
|
else if (ac->spr.picnum == RTILE_CHICKENPLANTBUTTON)
|
|
{
|
|
ud.chickenplant = 1;
|
|
}
|
|
else
|
|
{
|
|
premapcontroller(ac);
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (!actor->exists()) continue;
|
|
if (actor->GetClass()->TypeName == NAME_RedneckGeometryEffect)
|
|
{
|
|
if (geocnt > 64)
|
|
I_Error("Too many geometry effects");
|
|
if (actor->spr.hitag == 0)
|
|
{
|
|
geosector[geocnt] = actor->sector();
|
|
for (auto actor2 : actors)
|
|
{
|
|
if (actor && actor->spr.lotag == actor2->spr.lotag && actor2 != actor && actor2->GetClass() == actor->GetClass())
|
|
{
|
|
if (actor2->spr.hitag == 1)
|
|
{
|
|
geosectorwarp[geocnt] = actor2->sector();
|
|
geox[geocnt] = actor->spr.pos.X - actor2->spr.pos.X;
|
|
geoy[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y;
|
|
//geoz[geocnt] = actor->spr.z - actor2->spr.z;
|
|
}
|
|
if (actor2->spr.hitag == 2)
|
|
{
|
|
geosectorwarp2[geocnt] = actor2->sector();
|
|
geox2[geocnt] = actor->spr.pos.X - actor2->spr.pos.X;
|
|
geoy2[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y;
|
|
//geoz2[geocnt] = actor->spr.z - actor2->spr.z;
|
|
}
|
|
}
|
|
}
|
|
geocnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (actor->exists())
|
|
{
|
|
if (iseffector(actor) && actor->spr.lotag == SE_14_SUBWAY_CAR)
|
|
continue;
|
|
spriteinit_r(actor, actors);
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (actor->exists())
|
|
{
|
|
if (iseffector(actor) && actor->spr.lotag == SE_14_SUBWAY_CAR)
|
|
spriteinit_r(actor, actors);
|
|
if (actor->GetClass()->TypeName == NAME_RedneckGeometryEffect)
|
|
actor->Destroy();
|
|
if (actor->spr.picnum == NAME_RedneckKeyinfoSetter)
|
|
{
|
|
actor->sector()->keyinfo = uint8_t(actor->spr.lotag);
|
|
actor->Destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
lotaglist = 0;
|
|
|
|
it.Reset(STAT_DEFAULT);
|
|
while (auto ac = it.Next())
|
|
{
|
|
switch (ac->spr.picnum)
|
|
{
|
|
case RTILE_IRONWHEELSWITCHON:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case RTILE_DIPSWITCHON:
|
|
case RTILE_DIPSWITCH2ON:
|
|
case RTILE_PULLSWITCHON:
|
|
case RTILE_HANDSWITCHON:
|
|
case RTILE_SLOTDOORON:
|
|
case RTILE_LIGHTSWITCHON:
|
|
case RTILE_SPACELIGHTSWITCHON:
|
|
case RTILE_SPACEDOORSWITCHON:
|
|
case RTILE_FRANKENSTINESWITCHON:
|
|
case RTILE_LIGHTSWITCH2ON:
|
|
case RTILE_POWERSWITCH1ON:
|
|
case RTILE_LOCKSWITCH1ON:
|
|
case RTILE_POWERSWITCH2ON:
|
|
case RTILE_CHICKENPLANTBUTTON:
|
|
case RTILE_CHICKENPLANTBUTTONON:
|
|
|
|
j = lotags.Find(ac->spr.lotag);
|
|
if (j == lotags.Size())
|
|
{
|
|
lotags.Push(ac->spr.lotag);
|
|
DukeStatIterator it1(STAT_EFFECTOR);
|
|
while (auto actj = it1.Next())
|
|
{
|
|
if (actj->spr.lotag == SE_12_LIGHT_SWITCH && actj->spr.hitag == ac->spr.lotag)
|
|
actj->temp_data[0] = 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
mirrorcnt = 0;
|
|
|
|
for (auto& wl : wall)
|
|
{
|
|
walltype* wal = &wl;
|
|
|
|
|
|
if (wal->overpicnum == RTILE_MIRROR && (wal->cstat & CSTAT_WALL_1WAY) != 0)
|
|
{
|
|
auto sectp = wal->nextSector();
|
|
|
|
if (mirrorcnt > 63)
|
|
I_Error("Too many mirrors (64 max.)");
|
|
if (sectp && sectp->ceilingpicnum != RTILE_MIRROR)
|
|
{
|
|
sectp->ceilingpicnum = RTILE_MIRROR;
|
|
sectp->floorpicnum = RTILE_MIRROR;
|
|
mirrorwall[mirrorcnt] = wal;
|
|
mirrorsector[mirrorcnt] = sectp;
|
|
mirrorcnt++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (numanimwalls >= MAXANIMWALLS)
|
|
I_Error("Too many 'anim' walls (max 512.)");
|
|
|
|
animwall[numanimwalls].tag = 0;
|
|
animwall[numanimwalls].wall = nullptr;
|
|
|
|
switch (wal->overpicnum)
|
|
{
|
|
case RTILE_FANSPRITE:
|
|
//wal.cstat |= CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN; Original code assigned this to 'wall', i.e. wall[0]
|
|
animwall[numanimwalls].wall = wal;
|
|
numanimwalls++;
|
|
break;
|
|
case RTILE_BIGFORCE:
|
|
animwall[numanimwalls].wall = wal;
|
|
numanimwalls++;
|
|
continue;
|
|
}
|
|
|
|
wal->extra = -1;
|
|
|
|
switch (wal->wallpicnum)
|
|
{
|
|
case RTILE_SCREENBREAK6:
|
|
case RTILE_SCREENBREAK7:
|
|
case RTILE_SCREENBREAK8:
|
|
for (j = RTILE_SCREENBREAK6; j <= RTILE_SCREENBREAK8; j++)
|
|
tloadtile(j);
|
|
animwall[numanimwalls].wall = wal;
|
|
animwall[numanimwalls].tag = -1;
|
|
numanimwalls++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Invalidate textures in sector behind mirror
|
|
for (i = 0; i < mirrorcnt; i++)
|
|
{
|
|
for (auto& mwal : mirrorsector[i]->walls)
|
|
{
|
|
mwal.wallpicnum = RTILE_MIRROR;
|
|
mwal.overpicnum = RTILE_MIRROR;
|
|
}
|
|
}
|
|
thunder_brightness = 0;
|
|
}
|
|
|
|
|
|
END_DUKE_NS
|