raze/source/common
Mitchell Richters 4830989d32 - remove all code used to get current display's refresh rate.
* Serves no purpose in Raze or GZDoom and appears to only have been added to the backend to facilitate the older interpolation code that was excised in 893686709b.
2020-08-02 20:57:09 +02:00
..
2d - handle the view frame with backend features. 2020-08-02 18:02:13 +02:00
audio - some progress with sound. Still glitchy. 2020-07-23 23:22:09 +02:00
console - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
engine - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
rendering Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - adapted the MVE player. 2020-07-23 22:26:07 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - directly cast steady_clock::now() to nanoseconds instead of microseconds then multiplying by 1000. 2020-08-02 20:57:08 +02:00