raze/source
Mitchell Richters 466bc84697 - Duke/RR: Completely revamped vehicle mouse/controller input.
* Original algorithm now used purely for keyboard input only.
* Mouse and controller input is no longer a scaled double version of the keyboard input.
* Mouse input is the square root of the base angle adjustment (20) multiplied by (mouse input divided by the input scale factor). As such, mouse input is completely consistent between synchronised and unsynchronised input.
* Controller input is base angle adjustment (20) multiplied by itself.
* Renamed `turnl`/`turnr` variables to `kbdLeft`/`kbdRight` respectively.
* Fixed issue where `p->TiltStatus` wasn't being backed up in `boatApplyTurn()`.
2020-11-07 09:56:57 +11:00
..
blood - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
build - removed redundant dosetaspect function. 2020-11-04 22:30:11 +01:00
common - silenced message about missing function prototypes for exports. 2020-11-05 18:59:21 +01:00
core - CONTROL_GetInput(): Reverse polarity of dx/dz and update processMovement() appropriately. 2020-11-07 09:56:57 +11:00
exhumed - Exhumed: Skip over weapons owned but without ammo when doing WeapSel_Next/WeapSel_Prev. 2020-11-06 23:25:55 +11:00
games/duke - Duke/RR: Completely revamped vehicle mouse/controller input. 2020-11-07 09:56:57 +11:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - the status bars work as objects. 2020-10-31 13:20:54 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00