raze/source/core/razefont.cpp
Christoph Oelckers 454816299e - reorganized loading of textures.
Due to dependencies on initializing some data in app_init it was not possible to cleanly set up the fonts.
This adds a game-side function for loading the entire palettes before starting with the texture data and another one for loading game-side texture data.
This now allows fully setting up the palettes before starting with the textures and to fully set up the textures before reading the .def files.

All this is needed because to properly initialize, the fonts need to be able to access the fully initialized texture state, including replacements and hires substitutions from the .def files.
2021-06-01 11:05:26 +02:00

231 lines
7.2 KiB
C++

/*
** razefont.cpp
**
**---------------------------------------------------------------------------
** Copyright 2021 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "razefont.h"
#include "gamecontrol.h"
#include "c_cvars.h"
#include "i_interface.h"
#include "vm.h"
#include "gstrings.h"
#include "texturemanager.h"
#include "buildtiles.h"
FGameTexture* GetBaseForChar(FGameTexture* t);
void FontCharCreated(FGameTexture* base, FGameTexture* glyph);
FFont* IndexFont;
FFont* DigiFont;
FFont* BigFont13, * BigFont15;
CUSTOM_CVAR(Int, duke_menufont, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (!(g_gameType & GAMEFLAG_DUKE) || !BigFont13 || !BigFont15) return;
if (self < -1 || self > 1) self = -1;
else
{
// Font info must be copied so that BigFont does not change its address.
if (self == 0 || (self == -1 && isPlutoPak())) OriginalBigFont->CopyFrom(*BigFont15);
else if (self == 1 || (self == -1 && !isPlutoPak())) OriginalBigFont->CopyFrom(*BigFont13);
}
}
#if 0
static void SetupHires(FFont *font)
{
if (!font) return;
auto altfont = font->AltFont();
if (!altfont) return;
// Set up hightile links for the font.
for (int i = 33; i < 127; i++)
{
auto mycode = font->GetCharCode(i, true);
if (mycode != i) continue;
auto mychar = font->GetChar(i, CR_UNDEFINED, nullptr);
if (mychar == nullptr) continue;
auto altcode = altfont->GetCharCode(i, true);
if (altcode != i) continue;
auto altchar = altfont->GetChar(i, CR_UNDEFINED, nullptr);
if (altchar == nullptr) continue;
auto base = GetBaseForChar(altchar);
if (base == nullptr) continue;
FontCharCreated(base, mychar);
}
}
#endif
void InitFont()
{
V_InitFonts();
BigFont = V_GetFont("BigFont");
SmallFont = V_GetFont("SmallFont");
SmallFont2 = V_GetFont("SmallFont2");
IndexFont = V_GetFont("IndexFont");
DigiFont = V_GetFont("DigiFont");
//SetupHires(BigFont);
//SetupHires(SmallFont);
if (g_gameType & GAMEFLAG_DUKE)
{
BigFont13 = V_GetFont("BigFont13");
BigFont15 = V_GetFont("BigFont15");
BigFont = new FFont(0, "BigFont");
BigFont->CopyFrom(*BigFont15);
}
OriginalSmallFont = SmallFont;
OriginalBigFont = BigFont;
}
static int compareChar(int code, FFont* gamefont, FFont* myfont)
{
auto c1 = gamefont->GetChar(code, CR_UNDEFINED, nullptr);
auto c2 = myfont->GetChar(code, CR_UNDEFINED, nullptr);
if (c1 == nullptr || c2 == nullptr) return 1; // this should never happen unless one of the fonts is broken.
if (c1->GetTexelHeight() != c2->GetTexelHeight()) return 0;
if (c1->GetTexelWidth() != c2->GetTexelWidth()) return 0;
// If there's a hires version attached to the base, treat this as the base being different.
TexturePick pick;
if (PickTexture(nullptr, c1, 0, pick) && pick.texture != c1) return 0;
auto t1 = c1->GetTexture();
auto t2 = c2->GetTexture();
auto buf1 = t1->CreateTexBuffer(0);
auto buf2 = t2->CreateTexBuffer(0);
// at this point the palette has not yet been fully set up so the alpha channel is not consistent.
// We have to mask it out here to be able to compare the two buffers.
for (int i = 3; i < buf1.mWidth * buf1.mHeight * 4; i+=4)
{
buf1.mBuffer[i] = buf2.mBuffer[i] = 0;
}
int res = memcmp(buf1.mBuffer, buf2.mBuffer, buf1.mWidth * buf1.mHeight * 4);
return res == 0;
}
void SetupFontSubstitution()
{
auto tilesmallfont = V_GetFont("tilesmallfont");
auto tilebigfont = V_GetFont("tilebigfont");
// Check if the fonts have been altered by a mod.
// If that is the case we need to do a bit of remapping to ensure the proper font gets used at least for English text.
if (tilesmallfont)
{
int hits = 0;
hits += compareChar('0', tilesmallfont, SmallFont);
hits += compareChar('A', tilesmallfont, SmallFont);
hits += compareChar('a', tilesmallfont, SmallFont);
if (hits < 3)
{
tilesmallfont->SetName(SmallFont->GetName());
SmallFont->SetName("OriginalSmallFont");
SmallFont = tilesmallfont;
}
}
if (tilebigfont)
{
int hits = 0;
if (g_gameType & GAMEFLAG_DUKE)
{
hits += compareChar('0', tilebigfont, BigFont13);
hits += compareChar('A', tilebigfont, BigFont13);
hits += compareChar('0', tilebigfont, BigFont15);
hits += compareChar('A', tilebigfont, BigFont15);
}
else
{
hits += compareChar('0', tilebigfont, BigFont);
hits += compareChar('A', tilebigfont, BigFont);
}
if (hits < 2)
{
tilebigfont->SetName(BigFont->GetName());
BigFont->SetName("OriginalBigFont");
BigFont = tilebigfont;
}
}
}
FFont* PickBigFont(const char* txt)
{
if (generic_ui) return NewSmallFont; // Note: Support is incomplete. Translations do not exist anyway for most content.
if (!OriginalBigFont || OriginalBigFont == BigFont) return BigFont;
if (txt && *txt == '$') txt = GStrings[txt + 1];
if (!txt || !*txt) txt = GStrings["REQUIRED_CHARACTERS"];
if (!txt || !*txt || BigFont->CanPrint(txt)) return BigFont;
return OriginalBigFont;
}
static FFont* PickBigFont_(const FString& str)
{
return PickBigFont(str.GetChars());
}
DEFINE_ACTION_FUNCTION_NATIVE(_Raze, PickBigFont, PickBigFont_)
{
PARAM_PROLOGUE;
PARAM_STRING(text);
//PARAM_POINTER(cr, int);
ACTION_RETURN_POINTER(PickBigFont(text));
}
FFont* PickSmallFont(const char* txt)
{
if (generic_ui) return NewSmallFont; // Note: Support is incomplete. Translations do not exist anyway for most content.
if (!OriginalSmallFont || OriginalSmallFont == SmallFont) return SmallFont;
if (txt && *txt == '$') txt = GStrings[txt + 1];
if (!txt || !*txt) txt = GStrings["REQUIRED_CHARACTERS"];
if (!txt || !*txt || SmallFont->CanPrint(txt)) return SmallFont;
return OriginalSmallFont;
}
static FFont* PickSmallFont_(const FString& str)
{
return PickSmallFont(str.GetChars());
}
DEFINE_ACTION_FUNCTION_NATIVE(_Raze, PickSmallFont, PickSmallFont_)
{
PARAM_PROLOGUE;
PARAM_STRING(text);
//PARAM_POINTER(cr, int);
ACTION_RETURN_POINTER(PickBigFont(text));
}