raze/source
2020-01-26 13:45:33 +01:00
..
blood - fixed movie palette in Blood. 2020-01-26 12:10:23 +01:00
build - partial fix for the broken sky in E3M2 of Blood. 2020-01-26 13:45:33 +01:00
common - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
duke3d - use Pal_2D for Duke's title screen. 2020-01-26 11:47:40 +01:00
exhumed - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
glbackend - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - oops, I misplaced an endif in the Linux code 2020-01-22 05:54:59 -05:00
rr - clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque. 2020-01-26 11:54:50 +01:00
sw - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - almost got it all compiled on linux 2020-01-20 04:09:44 -05:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00